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Zirda, the Dawnwaker

~$1.59 low · ~$571.66 high

Multicolor. Legendary Creature — Elemental Fox

one generic manaone red or white manaone red or white mana

Zirda, the Dawnwaker

Ikoria: Lair of Behemoths #233 · Illustrated by Jesper Ejsing

What is Zirda, the Dawnwaker worth?

Cheapest copy

~$1.59

Non-foil · Ikoria: Lair of Behemoths #233

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Highest TCGplayer price

~$571.66

Serialized foil · Multiverse Legends #195z

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12 prices from $1.59 to $571.66. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for three generic mana as a sorcery.)

Abilities you activate that aren't mana abilities cost two generic mana less to activate. This effect can't reduce the mana in that cost to less than one mana.

one generic mana, tap this permanent: Target creature can't block this turn.

3/3

All 8 printings of Zirda, the Dawnwaker

PrintingRarityNon-foilFoilEtched foilCardmarket (EUR)My collection
Multiverse Legends #65
Multiverse Legends
mul #65· 2023BorderlessShowcaserare· Cardmarket €0.63 · €1.69 foil
rare$2.23$3.37No etched foil printing€0.63€1.69 foil
Multiverse Legends #130
Multiverse Legends
mul #130· 2023rare
rareNo non-foil printingNo foil printing$6.38—
Multiverse Legends #195
Multiverse Legends
mul #195· 2023BorderlessShowcaserare· Cardmarket €31.78 foil
rareNo non-foil printing$50.94No etched foil printing€31.78 foil
Multiverse Legends #195z
Multiverse Legends
mul #195z· 2023SerializedBorderlessShowcaseDouble Rainbowrare· Cardmarket €693.15 foil
rareNo non-foil printing$571.66No etched foil printing€693.15 foil
Ikoria: Lair of Behemoths #360
Ikoria: Lair of Behemoths
iko #360· 2020Extended Artrare· Cardmarket €2.34 · €5.59 foil
rare$3.53$7.62No etched foil printing€2.34€5.59 foil
Ikoria: Lair of Behemoths Promos #233p
Ikoria: Lair of Behemoths Promos
piko #233p· 2020Promorare· Cardmarket €1.25 · €2.76 foil
rare$2.95$5.05No etched foil printing€1.25€2.76 foil
Ikoria: Lair of Behemoths Promos #233s
Ikoria: Lair of Behemoths Promos
piko #233s· 2020Promorare· Cardmarket €2.34 foil
rareNo non-foil printing$6.10No etched foil printing€2.34 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Zirda, the Dawnwaker

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Card details

First printed
2020
Printings
8
Mana value
3
EDHREC rank
#3,339 on EDHREC (Commander popularity)
Keywords
Companion
Artists
Justine Mara Andersen, Jesper Ejsing

Rulings (17)

  1. 2020-04-17

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.

  2. 2020-04-17

    If you reveal a companion outside the game, for as long as it remains there, you may pay three generic mana any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  3. 2020-04-17

    Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

  4. 2020-04-17

    The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

  5. 2020-04-17

    Paying three generic mana to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

  6. 2020-04-17

    Activating Zirda's last ability after a creature has blocked won't remove the blocking creature from combat or cause the creature it blocked to become unblocked.

  7. 2020-04-17

    If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

  8. 2020-04-17

    Effects that reduce the generic mana cost of an activation cost can't reduce that cost's colored mana requirements. The activation cost is reduced by only one generic mana if doing so reduces that cost to one mana. For example, a cycling cost of two generic mana would become one generic mana, and one of one generic manaone red mana would become one red mana. The activation cost is unaffected if it already costs one or zero mana (such as the activation cost of Zirda's last ability).

  9. 2020-04-17

    An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

  10. 2020-04-17

    Permanent cards are artifact, creature, enchantment, land, and planeswalker cards. Land cards with basic land types have intrinsic activated mana abilities associated with those types.

  11. 2020-04-17

    The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

  12. 2020-04-17

    The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

  13. 2020-04-17

    Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

  14. 2020-04-17

    You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

  15. 2020-06-01

    Paying three generic mana to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

  16. 2020-06-01

    If you reveal a companion outside the game, for as long as it remains there, you may pay three generic mana any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

  17. 2020-06-01

    Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay three generic mana to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

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