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Zalto, Fire Giant Duke

~$0.24 low · ~$7.70 high

Red. Legendary Creature — Giant Barbarian

three generic manaone red manaone red mana

171 · AFR · R · ENWhat the codes mean

Zalto, Fire Giant Duke

Adventures in the Forgotten Realms #171 · Illustrated by Zezhou Chen

What is Zalto, Fire Giant Duke worth?

Cheapest copy

~$0.24

Showcase non-foil · Adventures in the Forgotten Realms #323

Buy on TCGplayer

Highest TCGplayer price

~$7.70

Promo foil · Adventures in the Forgotten Realms Promos #171a

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7 prices from $0.24 to $7.70. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Trample

Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)

7/3

Fire giants love to fight on a large scale, and Duke Zalto is one of the greatest warmongers of his age.

All 5 printings of Zalto, Fire Giant Duke

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Adventures in the Forgotten Realms #323
Adventures in the Forgotten Realms
afr #323· 2021Showcaserare· Cardmarket €0.15 · €0.24 foil
rare$0.24$0.28€0.15€0.24 foil
Adventures in the Forgotten Realms Promos #171a
Adventures in the Forgotten Realms Promos
pafr #171a· 2021Promorare· Cardmarket €1.76 foil
rareNo non-foil printing$7.70€1.76 foil
Adventures in the Forgotten Realms Promos #171p
Adventures in the Forgotten Realms Promos
pafr #171p· 2021Promorare· Cardmarket €0.20 · €0.46 foil
rare$0.25—€0.20€0.46 foil
Adventures in the Forgotten Realms Promos #171s
Adventures in the Forgotten Realms Promos
pafr #171s· 2021Promorare· Cardmarket €0.39 foil
rareNo non-foil printing$0.40€0.39 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Zalto, Fire Giant Duke

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Card details

First printed
2021
Printings
5
Mana value
5
EDHREC rank
#18,956 on EDHREC (Commander popularity)
Keywords
Trample, Venture into the dungeon
Artists
Zezhou Chen, Justine Jones

What the codes mean

The small print at the bottom of the Adventures in the Forgotten Realms card (#171).

171 · AFR · R · EN

  • 171Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • AFRSet code for Adventures in the Forgotten Realms
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (12)

  1. 2021-07-23

    If Zalto is dealt damage by multiple sources at the same time (usually creatures blocking it), you will only venture into the dungeon once.

  2. 2021-07-23

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  3. 2021-07-23

    Moving into a dungeon room will cause its room ability to trigger.

  4. 2021-07-23

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  5. 2021-07-23

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  6. 2021-07-23

    If Zalto is dealt lethal damage, you will still get to venture into the dungeon.

  7. 2021-07-23

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  8. 2021-07-23

    Dungeons are removed from the game as a state-based action.

  9. 2021-07-23

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  10. 2021-07-23

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  11. 2021-07-23

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  12. 2021-07-23

    A player may only have one dungeon in the command zone at a time.

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