Zalto, Fire Giant Duke
~$0.24 low · ~$7.70 high
Red. Legendary Creature — Giant Barbarian

Adventures in the Forgotten Realms #171 · Illustrated by Zezhou Chen
What is Zalto, Fire Giant Duke worth?
Highest TCGplayer price
~$7.70
Promo foil · Adventures in the Forgotten Realms Promos #171a
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Trample
Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
7/3
Fire giants love to fight on a large scale, and Duke Zalto is one of the greatest warmongers of his age.
Format legality
All 5 printings of Zalto, Fire Giant Duke
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Adventures in the Forgotten Realms afr #171· 2021rare· Cardmarket €0.17 · €0.19 foil | rare | $0.32 | $0.30 | €0.17€0.19 foil | |
Adventures in the Forgotten Realms afr #323· 2021Showcaserare· Cardmarket €0.15 · €0.24 foil | rare | $0.24 | $0.28 | €0.15€0.24 foil | |
Adventures in the Forgotten Realms Promos pafr #171a· 2021Promorare· Cardmarket €1.76 foil | rare | No non-foil printing | $7.70 | €1.76 foil | |
Adventures in the Forgotten Realms Promos pafr #171p· 2021Promorare· Cardmarket €0.20 · €0.46 foil | rare | $0.25 | — | €0.20€0.46 foil | |
Adventures in the Forgotten Realms Promos pafr #171s· 2021Promorare· Cardmarket €0.39 foil | rare | No non-foil printing | $0.40 | €0.39 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Zalto, Fire Giant Duke
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Card details
- First printed
- 2021
- Printings
- 5
- Mana value
- 5
- EDHREC rank
- #18,956 on EDHREC (Commander popularity)
- Keywords
- Trample, Venture into the dungeon
- Artists
- Zezhou Chen, Justine Jones
What the codes mean
The small print at the bottom of the Adventures in the Forgotten Realms card (#171).
171 · AFR · R · EN
- 171Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- AFRSet code for Adventures in the Forgotten Realms
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (12)
2021-07-23
If Zalto is dealt damage by multiple sources at the same time (usually creatures blocking it), you will only venture into the dungeon once.
2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23
If Zalto is dealt lethal damage, you will still get to venture into the dungeon.
2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23
Dungeons are removed from the game as a state-based action.
2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23
A player may only have one dungeon in the command zone at a time.
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