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Zagras, Thief of Heartbeats

~$0.31 low · ~$1.41 high

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Multicolor. Legendary Creature — Vampire Rogue

four generic manaone black manaone red mana

241 · ZNR · R · ENWhat the codes mean

Zagras, Thief of Heartbeats

Zendikar Rising #241 · Illustrated by Anna Steinbauer

What is Zagras, Thief of Heartbeats worth?

Cheapest copy

~$0.31

Promo foil · Zendikar Rising Promos #241p

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Highest TCGplayer price

~$1.41

Promo foil · Zendikar Rising Promos #241s

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7 prices from $0.31 to $1.41. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

This spell costs one generic mana less to cast for each creature in your party.

Flying, deathtouch, haste

Other creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.

4/4

All 4 printings of Zagras, Thief of Heartbeats

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Zendikar Rising Promos #241p
Zendikar Rising Promos
pznr #241p· 2020Promorare· Cardmarket €0.20 · €0.47 foil
rare$0.40$0.31€0.20€0.47 foil
Zendikar Rising Promos #241s
Zendikar Rising Promos
pznr #241s· 2020Promorare· Cardmarket €0.60 foil
rareNo non-foil printing$1.41€0.60 foil
Zendikar Rising #372
Zendikar Rising
znr #372· 2020Extended Artrare· Cardmarket €0.34 · €0.68 foil
rare$0.52$0.65€0.34€0.68 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Zagras, Thief of Heartbeats

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Card details

First printed
2020
Printings
4
Mana value
6
EDHREC rank
#10,297 on EDHREC (Commander popularity)
Keywords
Deathtouch, Flying, Haste
Artist
Anna Steinbauer

What the codes mean

The small print at the bottom of the Zendikar Rising card (#241).

241 · ZNR · R · EN

  • 241Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • ZNRSet code for Zendikar Rising
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (5)

  1. September 25, 2020

    If a spell has a cost reduction based on the number of creatures in your party, no player may attempt to change that number after you begin to cast the spell but before you pay the cost.

  2. September 25, 2020

    If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

  3. September 25, 2020

    An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

  4. September 25, 2020

    Several cards have a cost reduction based on the number of creatures in your party. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

  5. September 25, 2020

    To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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