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Young Red Dragon // Bathe in Gold

~$0.15 low · ~$0.34 high

Red. Creature — Dragon // Instant — Adventure

three generic manaone red mana // one generic manaone red mana

Young Red Dragon // Bathe in Gold

Commander Legends: Battle for Baldur's Gate #210 · Illustrated by Adam Vehige

What is Young Red Dragon // Bathe in Gold worth?

Cheapest copy

~$0.15

Non-foil · The List #CLB-210

Buy on TCGplayer

Highest TCGplayer price

~$0.34

Foil · Commander Legends: Battle for Baldur's Gate #210

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3 prices from $0.15 to $0.34. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Young Red Dragon

three generic manaone red mana

Creature — Dragon

Flying

This creature can't block.

3/2

For most, deadly. For a dragon, decadent.

Bathe in Gold

one generic manaone red mana

Instant — Adventure

Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)

All 2 printings of Young Red Dragon // Bathe in Gold

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
The List #CLB-210
The List
plst #CLB-210· 2024common
common$0.15No foil printing—

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Young Red Dragon // Bathe in Gold

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Card details

First printed
2022
Printings
2
Mana value
4
EDHREC rank
#11,538 on EDHREC (Commander popularity)
Keywords
Flying, Treasure
Artist
Adam Vehige

Rulings (11)

  1. 2022-06-10

    Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  2. 2022-06-10

    An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

  3. 2022-06-10

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.

  4. 2022-06-10

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

  5. 2022-06-10

    You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

  6. 2022-06-10

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

  7. 2022-06-10

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

  8. 2022-06-10

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.

  9. 2022-06-10

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  10. 2022-06-10

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  11. 2022-06-10

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

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