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Young Blue Dragon // Sand Augury

~$0.18 low · ~$0.35 high

Blue. Creature — Dragon // Sorcery — Adventure

four generic manaone blue mana // one generic manaone blue mana

106 · CLB · C · ENWhat the codes mean

Young Blue Dragon // Sand Augury

Commander Legends: Battle for Baldur's Gate #106 · Illustrated by Tuan Duong Chu

What is Young Blue Dragon // Sand Augury worth?

Cheapest copy

~$0.18

Non-foil · Commander Legends: Battle for Baldur's Gate #106

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Highest TCGplayer price

~$0.35

Foil · Commander Legends: Battle for Baldur's Gate #106

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2 prices from $0.18 to $0.35. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Young Blue Dragon

four generic manaone blue mana

Creature — Dragon

Flying

3/3

"I see the far side of tomorrow and the lost memories of queens. What do you wish to learn?"

Sand Augury

one generic manaone blue mana

Sorcery — Adventure

Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

The only printing of Young Blue Dragon // Sand Augury

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2022
Printings
1
Mana value
5
EDHREC rank
#10,084 on EDHREC (Commander popularity)
Keywords
Scry, Flying
Artist
Tuan Duong Chu

What the codes mean

The small print at the bottom of the Commander Legends: Battle for Baldur's Gate card (#106).

106 · CLB · C · EN

  • 106Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CLBSet code for Commander Legends: Battle for Baldur's Gate
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (11)

  1. 2022-06-10

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.

  2. 2022-06-10

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

  3. 2022-06-10

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

  4. 2022-06-10

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

  5. 2022-06-10

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  6. 2022-06-10

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

  7. 2022-06-10

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  8. 2022-06-10

    Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  9. 2022-06-10

    An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

  10. 2022-06-10

    You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

  11. 2022-06-10

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.

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