Yes Man, Personal Securitron
~$1.92 low · ~$13.83 high
White. Legendary Artifact Creature — Robot

Fallout #29 · Illustrated by Dan Murayama Scott
What is Yes Man, Personal Securitron worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
2/2
Format legality
All 4 printings of Yes Man, Personal Securitron
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Fallout pip #29· 2024rare· Cardmarket €1.83 · €1.54 foil | rare | $1.92 | $6.25 | €1.83€1.54 foil | |
Fallout pip #373· 2024Extended Artrare· Cardmarket €2.10 · €2.10 foil | rare | $3.09 | $5.98 | €2.10€2.10 foil | |
Fallout pip #557· 2024Surge Foilrare· Cardmarket €3.07 foil | rare | No non-foil printing | $10.48 | €3.07 foil | |
Fallout pip #901· 2024Extended ArtSurge Foilrare· Cardmarket €6.09 foil | rare | No non-foil printing | $13.83 | €6.09 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Yes Man, Personal Securitron
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Card details
- First printed
- 2024
- Printings
- 4
- Mana value
- 3
- EDHREC rank
- #3,823 on EDHREC (Commander popularity)
- Keywords
- Wild Card
- Artist
- Dan Murayama Scott
Rulings (3)
2024-03-08
If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
2024-03-08
When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.
2024-03-08
When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.
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