Witch Hunt
~$0.38 low · ~$1.22 high
Red. Enchantment

Commander 2013 #133 · Illustrated by Karl Kopinski
What is Witch Hunt worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Players can't gain life.
At the beginning of your upkeep, this enchantment deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of this enchantment.
The accusations spread like hungry flames.
Format legality
All 2 printings of Witch Hunt
| Printing | Rarity | Non-foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|
The List plst #C13-133· 2021rare· Cardmarket €0.36 | rare | $1.22 | €0.36 | |
Commander 2013 c13 #133· 2013rare· Cardmarket €0.45 | rare | $0.38 | €0.45 |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Witch Hunt
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Card details
- First printed
- 2013
- Printings
- 2
- Mana value
- 5
- EDHREC rank
- #16,301 on EDHREC (Commander popularity)
- Artist
- Karl Kopinski
What the codes mean
The small print at the bottom of the Commander 2013 card (#133).
133
- 133Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Witch Hunt, read from the Commander 2013 printing. How to read any Magic card.
- Name
- Witch Hunt. Rules use the English name in every language.
- Mana cost
Mana value 5: the total mana in the cost, colors ignored.
- Type line
- Enchantment is the card type.
- Text box
- What the card does.
- Flavor text
- Italic story text below the rules. It has no effect on the game, and it can differ between printings.
- Illustration
- By Karl Kopinski. The art has no effect on the game.
- Set symbol
- Commander 2013. Gold means rare.
- Collector number
- 133 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- Artist
- Karl Kopinski, after the paintbrush.
- Copyright
- Wizards of the Coast's copyright notice, with the year.
Rulings (6)
2013-10-17
Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.
2013-10-17
The target is chosen at random as you put the last ability on the stack. Players can respond to this ability knowing who the target is.
2013-10-17
To choose a target at random, all possible legal targets must have an equal chance of being chosen. There are many ways to do this, including assigning each possible legal target a number and rolling a die.
2013-10-17
Abilities that trigger whenever a player gains life can’t trigger and effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.
2013-10-17
If an effect sets a player’s life total to a specific number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)
2013-10-17
If you control Witch Hunt, you are not a legal target. If there are no legal targets available, the ability is removed from the stack and you retain control of Witch Hunt.
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