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Whispering Madness

~$2.48 low · ~$10.22 high

Multicolor. Sorcery

two generic manaone blue manaone black mana

229 · C16 · R · ENWhat the codes mean

Whispering Madness

Commander 2016 #229 · Illustrated by Clint Cearley

What is Whispering Madness worth?

Cheapest copy

~$2.48

Non-foil · Gatecrash #207

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Highest TCGplayer price

~$10.22

Foil · Gatecrash #207

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3 prices from $2.48 to $10.22. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

All 2 printings of Whispering Madness

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Gatecrash #207
Gatecrash
gtc #207· 2013rare· Cardmarket €2.54 · €8.61 foil
rare$2.48$10.22€2.54€8.61 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2013
Printings
2
Mana value
4
EDHREC rank
#3,194 on EDHREC (Commander popularity)
Keywords
Cipher
Artist
Clint Cearley

What the codes mean

The small print at the bottom of the Commander 2016 card (#229).

229 · C16 · R · EN

  • 229Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • C16Set code for Commander 2016
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (13)

  1. 2013-01-24

    Each player draws cards simultaneously. If this causes a player to draw more cards than are left in their library, that player will lose the game. If this causes all players to do so, the game is a draw. (In multiplayer games, multiple players drawing from an empty library will cause those players to lose although the game may continue.)

  2. 2013-01-24

    You’ll draw cards before deciding which creature (if any) Whispering Madness will be encoded on.

  3. 2013-04-15

    The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

  4. 2013-04-15

    If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

  5. 2013-04-15

    The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

  6. 2013-04-15

    If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

  7. 2013-04-15

    If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

  8. 2013-04-15

    If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

  9. 2013-04-15

    You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

  10. 2013-04-15

    You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

  11. 2013-04-15

    The copy of the card with cipher is created in and cast from exile.

  12. 2013-04-15

    If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

  13. 2013-04-15

    If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

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