Whirler Virtuoso
~$0.23 low · ~$0.48 high
Multicolor. Creature — Vedalken Artificer

Aetherdrift Commander #122 · Illustrated by Lake Hurwitz
What is Whirler Virtuoso worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
When this creature enters, you get (three energy counters).
Pay : Create a 1/1 colorless Thopter artifact creature token with flying.
2/3
The first tentative flaps are like a song to his soul.
Format legality
All 3 printings of Whirler Virtuoso
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Aetherdrift Commander drc #122· 2025uncommon· Cardmarket €0.10 | uncommon | $0.32 | No foil printing | €0.10 | |
Modern Horizons 3 Commander m3c #278· 2024Ripple Foiluncommon· Cardmarket €0.16 · €0.10 foil | uncommon | $0.23 | — | €0.16€0.10 foil | |
Kaladesh kld #190· 2016uncommon· Cardmarket €0.14 · €0.40 foil | uncommon | $0.25 | $0.48 | €0.14€0.40 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Whirler Virtuoso
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Card details
- First printed
- 2016
- Printings
- 3
- Mana value
- 3
- EDHREC rank
- #5,965 on EDHREC (Commander popularity)
- Artist
- Lake Hurwitz
What the codes mean
The small print at the bottom of the Aetherdrift Commander card (#122).
0122 · DRC · U · EN
- 0122Collector number: this card's place in the set list.
- DRCSet code for Aetherdrift Commander
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Whirler Virtuoso, read from the Aetherdrift Commander printing. Tap a label to highlight its line. How to read any Magic card.
- Top: name and cost
- Art and type line
- Text box
- Bottom: stats and the info line

The info line, magnified

Swipe to see the whole line.
Top: name and cost
Art and type line
Text box
Bottom: stats and the info line
Also on this card
- Flavor text
- Italic story text below the rules. It has no effect on the game, and it can differ between printings.
Rulings (9)
2024-06-07
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07
Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07
is the energy symbol. It represents one energy counter.
2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
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