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Wheel of Potential

~$0.19 low · ~$1.80 high

Red. Sorcery

two generic manaone red mana

Wheel of Potential

Modern Horizons 3 #144 · Illustrated by Drew Baker

What is Wheel of Potential worth?

Cheapest copy

~$0.19

Non-foil · Modern Horizons 3 #144

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Highest TCGplayer price

~$1.80

Borderless foil · Modern Horizons 3 #336

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7 prices from $0.19 to $1.80. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

You get an energy counteran energy counteran energy counter (three energy counters), then you may pay any amount of an energy counter.

Each player may exile their hand and draw a number of cards equal to the amount of an energy counter paid this way. If seven or more an energy counter was paid this way, you may play cards you own exiled this way until the end of your next turn.

The wheel only has one sure output: chaos.

All 4 printings of Wheel of Potential

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Modern Horizons 3 #336
Modern Horizons 3
mh3 #336· 2024Borderlessrare· Cardmarket €0.33 · €0.96 foil
rare$0.44$1.80€0.33€0.96 foil
Modern Horizons 3 #422
Modern Horizons 3
mh3 #422· 2024Retro Framerare· Cardmarket €0.19 · €0.90 foil
rare$0.31$0.43€0.19€0.90 foil
Modern Horizons 3 Promos #144s
Modern Horizons 3 Promos
pmh3 #144s· 2024Promorare· Cardmarket €0.31 foil
rareNo non-foil printing$0.52€0.31 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Wheel of Potential

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Card details

First printed
2024
Printings
4
Mana value
3
EDHREC rank
#10,112 on EDHREC (Commander popularity)
Artists
Drew Baker, Olena Richards

Rulings (11)

  1. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  2. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

  3. 2024-06-07

    Players decide and announce in turn order, starting with the active player, whether or not they want to exile their hand. Then, all players who chose to do so exile their hands and draw X cards. Players later in the turn order will know if players before them are exiling their hands, but they don't get to see what those players will exile to help them decide whether to exile their hands themselves.

  4. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  5. 2024-06-07

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  6. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  7. 2024-06-07

    an energy counter is the energy symbol. It represents one energy counter.

  8. 2024-06-07

    You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.

  9. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  10. 2024-06-07

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  11. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

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