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Weapon Surge

~$0.05 low · ~$0.20 high

Red. Instant

one red mana

150 · 2XM · C · ENWhat the codes mean

Weapon Surge

Double Masters #150 · Illustrated by Jason Felix

What is Weapon Surge worth?

Cheapest copy

~$0.05

Non-foil · Dragon's Maze #40

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Highest TCGplayer price

~$0.20

Foil · Double Masters #150

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4 prices from $0.05 to $0.20. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload one generic manaone red mana (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

All 2 printings of Weapon Surge

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Dragon's Maze #40
Dragon's Maze
dgm #40· 2013common· Cardmarket €0.12 · €0.22 foil
common$0.05$0.17€0.12€0.22 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2013
Printings
2
Mana value
1
EDHREC rank
#18,940 on EDHREC (Commander popularity)
Keywords
Overload
Artist
Jason Felix

What the codes mean

The small print at the bottom of the Double Masters card (#150).

150 · 2XM · C · EN

  • 150Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • 2XMSet code for Double Masters
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Weapon Surge, read from the Double Masters printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Weapon Surge from Double Masters, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Keywords

OverloadCR 702.96
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (4)

  1. 2024-01-12

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  2. 2024-01-12

    If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

  3. 2024-01-12

    If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

  4. 2024-01-12

    Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

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