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Waterlogged Hulk // Watertight Gondola

~$0.16 low · ~$0.20 high

Blue. Artifact // Artifact — Vehicle

one blue mana

Waterlogged Hulk // Watertight Gondola

The Lost Caverns of Ixalan #83 · Illustrated by Artur Treffner

What is Waterlogged Hulk // Watertight Gondola worth?

Cheapest copy

~$0.16

Non-foil · The Lost Caverns of Ixalan #83

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Highest TCGplayer price

~$0.20

Foil · The Lost Caverns of Ixalan #83

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2 prices from $0.16 to $0.20. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Waterlogged Hulk

one blue mana

Artifact

tap this permanent: Mill a card. (Put the top card of your library into your graveyard.)

Craft with Island three generic manaone blue mana (three generic manaone blue mana, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Watertight Gondola

Artifact — Vehicle

Vigilance

Descend 8 — This Vehicle can't be blocked as long as there are eight or more permanent cards in your graveyard.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4

The only printing of Waterlogged Hulk // Watertight Gondola

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2023
Printings
1
Mana value
1
EDHREC rank
#16,648 on EDHREC (Commander popularity)
Keywords
Craft, Vigilance, Transform, Descend, Crew, Mill
Artist
Artur Treffner

Rulings (6)

  1. 2023-11-10

    The back faces of some cards with craft refer to cards "used to craft" it. This refers to the cards exiled as part of the cost of the craft ability of the front face. Those cards are considered to be "used to craft" that permanent as long as they remain exiled and the permanent remains on the battlefield, even if the permanent's controller changes or some of its characteristics change (because of a copy effect, for example.)

  2. 2023-11-10

    If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.

  3. 2023-11-10

    Cards with the ability word "descend N" have abilities that care if you have at least N permanent cards in your graveyard.

  4. 2023-11-10

    If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.

  5. 2023-11-10

    You may exile tokens you control as part of the materials required. However, because they aren't cards and won't stay in exile, any abilities that refer to what you "used to craft" the back faces won't refer to anything.

  6. 2023-11-10

    Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.

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