Wandering Fumarole
~$0.27 low · ~$8.12 high
Colorless. Land

Commander Legends: Battle for Baldur's Gate #928 · Illustrated by Florian de Gesincourt
What is Wandering Fumarole worth?
Highest TCGplayer price
~$8.12
Borderless foil · Edge of Eternities: Stellar Sights #180
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "
: Switch this creature's power and toughness until end of turn." It's still a land.
Format legality
All 8 printings of Wandering Fumarole
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Edge of Eternities: Stellar Sights eos #45· 2025Borderlessrare· Cardmarket €0.46 · €0.99 foil | rare | $0.40 | $0.93 | €0.46€0.99 foil | |
Edge of Eternities: Stellar Sights eos #90· 2025Borderlessrare· Cardmarket €1.26 · €1.91 foil | rare | $1.54 | $2.21 | €1.26€1.91 foil | |
Edge of Eternities: Stellar Sights eos #135· 2025BorderlessGalaxy Foilrare· Cardmarket €3.79 foil | rare | No non-foil printing | $5.49 | €3.79 foil | |
Edge of Eternities: Stellar Sights eos #180· 2025BorderlessGalaxy Foilrare· Cardmarket €6.54 foil | rare | No non-foil printing | $8.12 | €6.54 foil | |
Commander Legends: Battle for Baldur's Gate clb #928· 2022rare· Cardmarket €0.24 | rare | $0.27 | No foil printing | €0.24 | |
The List plst #OGW-182· 2021rare· Cardmarket €0.51 foil | rare | No non-foil printing | $0.38 | €0.51 foil | |
Oath of the Gatewatch ogw #182· 2016rare· Cardmarket €0.12 · €0.44 foil | rare | $0.36 | $0.45 | €0.12€0.44 foil | |
Oath of the Gatewatch Promos pogw #182s· 2016Promorare· Cardmarket €2.23 foil | rare | No non-foil printing | $0.71 | €2.23 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Wandering Fumarole
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Card details
- First printed
- 2016
- Printings
- 8
- Mana value
- 0
- EDHREC rank
- #7,910 on EDHREC (Commander popularity)
- Artists
- Cristi Balanescu, Sam Chivers, Florian de Gesincourt
Rulings (7)
2016-01-22
This land is colorless until the last ability gives it colors.
2016-01-22
A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its
abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
2016-01-22
An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.
2016-01-22
When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2021-03-19
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
2021-03-19
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
2021-03-19
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
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