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Walker of the Grove

~$0.08 low · ~$0.75 high

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Green. Creature — Elemental

six generic manaone green manaone green mana

191 · UMA · C · ENWhat the codes mean

Walker of the Grove

Ultimate Masters #191 · Illustrated by Todd Lockwood

What is Walker of the Grove worth?

Cheapest copy

~$0.08

Non-foil · Ultimate Masters #191

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Highest TCGplayer price

~$0.75

Foil · Morningtide #138

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7 prices from $0.08 to $0.75. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this creature leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke four generic manaone green mana (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

7/7

All 5 printings of Walker of the Grove

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Duel Decks: Nissa vs. Ob Nixilis #24
Duel Decks: Nissa vs. Ob Nixilis
ddr #24· 2016uncommon· Cardmarket €0.12
uncommon$0.09No foil printing€0.12
Commander 2013 #175
Commander 2013
c13 #175· 2013uncommon· Cardmarket €0.09
uncommon$0.12No foil printing€0.09
Modern Masters #173
Modern Masters
mma #173· 2013common· Cardmarket €0.06 · €0.15 foil
common$0.30—€0.06€0.15 foil
Morningtide #138
Morningtide
mor #138· 2008uncommon· Cardmarket €0.13 · €0.51 foil
uncommon$0.26$0.75€0.13€0.51 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Walker of the Grove

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Card details

First printed
2008
Printings
5
Mana value
8
EDHREC rank
#21,917 on EDHREC (Commander popularity)
Keywords
Evoke
Artist
Todd Lockwood

What the codes mean

The small print at the bottom of the Ultimate Masters card (#191).

191 · UMA · C · EN

  • 191Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • UMASet code for Ultimate Masters
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (6)

  1. 2008-04-01

    If you're casting a spell "without paying its mana cost," you can't use its evoke ability.

  2. 2008-04-01

    Evoke doesn't change the timing of when you can cast the creature that has it. If you could cast that creature spell only when you could cast a sorcery, the same is true for cast it with evoke.

  3. 2008-04-01

    When you cast a spell by paying its evoke cost, its mana cost doesn't change. You just pay the evoke cost instead.

  4. 2008-04-01

    Whether evoke's sacrifice ability triggers when the creature enters depends on whether the spell's controller chose to pay the evoke cost, not whether they actually paid it (if it was reduced or otherwise altered by another ability, for example).

  5. 2008-04-01

    If a creature spell cast with evoke changes controllers before it enters, it will still be sacrificed when it enters. Similarly, if a creature cast with evoke changes controllers after it enters but before its sacrifice ability resolves, it will still be sacrificed. In both cases, the controller of the creature at the time it left the battlefield will control its leaves-the-battlefield ability.

  6. 2008-04-01

    Effects that cause you to pay more or less to cast a spell will cause you to pay that much more or less while casting it for its evoke cost, too. That's because they affect the total cost of the spell, not its mana cost.

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