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Waking the Trolls

~$0.28 low · ~$0.75 high

Multicolor. Enchantment — Saga

four generic manaone red manaone green mana

234 · KHM · R · ENWhat the codes mean

Waking the Trolls

Kaldheim #234 · Illustrated by Daniel Ljunggren

What is Waking the Trolls worth?

Cheapest copy

~$0.28

Non-foil · Kaldheim #234

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Highest TCGplayer price

~$0.75

Promo foil · Kaldheim Promos #234p

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5 prices from $0.28 to $0.75. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target land.

II — Put target land card from a graveyard onto the battlefield under your control.

III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.

All 3 printings of Waking the Trolls

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Kaldheim Promos #234p
Kaldheim Promos
pkhm #234p· 2021Promorare· Cardmarket €0.23 · €0.71 foil
rare$0.35$0.75€0.23€0.71 foil
Kaldheim Promos #234s
Kaldheim Promos
pkhm #234s· 2021Promorare· Cardmarket €0.71 foil
rareNo non-foil printing$0.40€0.71 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Waking the Trolls

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Card details

First printed
2021
Printings
3
Mana value
6
EDHREC rank
#14,913 on EDHREC (Commander popularity)
Artist
Daniel Ljunggren

What the codes mean

The small print at the bottom of the Kaldheim card (#234).

234 · KHM · R · EN

  • 234Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • KHMSet code for Kaldheim
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2021-02-05

    Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

  2. 2021-02-05

    Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  3. 2021-02-05

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  4. 2021-02-05

    A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.

  5. 2021-02-05

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

  6. 2021-02-05

    Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

  7. 2021-02-05

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

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