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Volt Charge

~$0.09 low · ~$0.91 high

Red. Instant

two generic manaone red mana

Volt Charge

Phyrexia: All Will Be One #155 · Illustrated by Deruchenko Alexander

What is Volt Charge worth?

Cheapest copy

~$0.09

Non-foil · New Phyrexia #100

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Highest TCGplayer price

~$0.91

Foil · New Phyrexia #100

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5 prices from $0.09 to $0.91. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

All 3 printings of Volt Charge

PrintingRarityNon-foilFoilCardmarket (EUR)
Duel Decks: Heroes vs. Monsters #68
Duel Decks: Heroes vs. Monsters
ddl #68· 2013common· Cardmarket €0.15
common$0.28No foil printing€0.15
New Phyrexia #100
New Phyrexia
nph #100· 2011common· Cardmarket €0.20 · €0.83 foil
common$0.09$0.91€0.20€0.83 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Volt Charge

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Card details

First printed
2011
Printings
3
Mana value
3
EDHREC rank
#7,455 on EDHREC (Commander popularity)
Keywords
Proliferate
Artists
Deruchenko Alexander, Jana Schirmer & Johannes Voss

Rulings (7)

  1. 2011-06-01

    If the permanent or player is an illegal target when Volt Charge tries to resolve, it won't resolve and none of its effects will happen. You won't proliferate.

  2. 2023-02-04

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  3. 2023-02-04

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  4. 2023-02-04

    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

  5. 2023-02-04

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  6. 2023-02-04

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  7. 2023-02-04

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

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