Skip to content

Void Extrapolator // Omit Variables

~$0.12 low · ~$0.28 high

Black. Creature — Aetherborn Warlock // Sorcery

one generic manaone black mana // one blue or black mana

0070 · FRA · C · ENWhat the codes mean

Void Extrapolator // Omit Variables

Reality Fracture #70 · Illustrated by Valera Lutfullina

What is Void Extrapolator // Omit Variables worth?

Cheapest copy

~$0.12

Non-foil · Reality Fracture #70

Buy on TCGplayer

Highest TCGplayer price

~$0.28

Foil · Reality Fracture #70

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

2 prices from $0.12 to $0.28. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Void Extrapolator

one generic manaone black mana

Creature — Aetherborn Warlock

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.

2/2

Omit Variables

one blue or black mana

Sorcery

Mill three cards. (Put the top three cards of your library into your graveyard.)

The only printing of Void Extrapolator // Omit Variables

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Void Extrapolator // Omit Variables

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2026
Printings
1
Mana value
2
EDHREC rank
#27,583 on EDHREC (Commander popularity)
Keywords
Threshold, Prepared, Mill
Artist
Valera Lutfullina

What the codes mean

The small print at the bottom of the Reality Fracture card (#70).

0070 · FRA · C · EN

  • 0070Collector number: this card's place in the set list.
  • FRASet code for Reality Fracture
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Void Extrapolator // Omit Variables (2 faces), read from the Reality Fracture printing. How to read any Magic card.

Void Extrapolator

Mana cost
one generic manaone black manaWhat you pay to cast this face.
Type line
Creature is the card type. Aetherborn and Warlock are subtypes, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Power / toughness
2/2: power is the combat damage it deals; toughness is how much damage destroys it.

Omit Variables

Mana cost
one blue or black manaWhat you pay to cast this face.
Type line
Sorcery is the card type.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.

This printing

Illustration
By Valera Lutfullina. The art has no effect on the game.
Set symbol
Reality Fracture. Black or white means common.
Collector number
0070 = collector number: this card's place in the set list.
Rarity letter
C = common
Set code
FRA = set code for Reality Fracture
Language
EN = printed in English
Artist
Valera Lutfullina, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Keywords

MillCR 701.17
Put cards from the top of a library into the graveyard.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (15)

  1. 2026-08-21

    A preparation card is a creature card in every zone. For example, while it's in your graveyard, Diviner of Victory is a blue creature card whose mana value is 1. It can't be the target of Stingcaster Mage's triggered ability ("When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.").

  2. 2026-08-21

    If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

  3. 2026-08-21

    Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog") targeting Diviner of Victory. The token copy of Diviner of Victory will enter prepared as a 1/1 green Frog creature, but the copy of Unwind History in exile will still be a blue sorcery. The copy of Unwind History won't be green, a creature, or a Frog, and it won't have power or toughness.

  4. 2026-08-21

    Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

  5. 2026-08-21

    If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

  6. 2026-08-21

    A creature with a prepare spell can't become prepared more than once at the same time. For example, say Bloodline Recollector is on the battlefield and is prepared. During the current turn, three creatures die. At the beginning of the end step, Bloodline Recollector's last ability triggers. When that ability resolves, since Bloodline Recollector is already prepared, the ability won't cause it to become prepared a second time or create a second copy of Ancestral Craving in exile.

  7. 2026-08-21

    If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

  8. 2026-08-21

    Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

  9. 2026-08-21

    Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

  10. 2026-08-21

    If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

  11. 2026-08-21

    Preparation cards can be cast only with their base characteristics.

  12. 2026-08-21

    A creature without a prepare spell can't become prepared.

  13. 2026-08-21

    As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

  14. 2026-08-21

    While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

  15. 2026-08-21

    If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

Browse more: Reality Fracture · all sets · search cards