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Virtue of Persistence // Locthwain Scorn

~$5.34 low · ~$25.27 high

Black. Enchantment // Sorcery — Adventure

five generic manaone black manaone black mana // one generic manaone black mana

0115 · WOE · M · ENWhat the codes mean

Virtue of Persistence // Locthwain Scorn

Wilds of Eldraine #115 · Illustrated by Piotr Dura

What is Virtue of Persistence // Locthwain Scorn worth?

Cheapest copy

~$5.34

Foil · Secret Lair Drop #2129

Buy on TCGplayer

Highest TCGplayer price

~$25.27

Borderless foil · Store Championships #35

See it on TCGplayer

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9 prices from $5.34 to $25.27. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Virtue of Persistence

five generic manaone black manaone black mana

Enchantment

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Locthwain Scorn

one generic manaone black mana

Sorcery — Adventure

Target creature gets -3/-3 until end of turn. You gain 2 life.

All 6 printings of Virtue of Persistence // Locthwain Scorn

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Secret Lair Drop #2129
Secret Lair Drop
sld #2129· 2026mythic· Cardmarket €8.14 foil
mythicNo non-foil printing$5.34€8.14 foil
Store Championships #35
Store Championships
sch #35· 2025Borderlessmythic· Cardmarket €13.75 · €17.10 foil
mythic—$25.27€13.75€17.10 foil
Wilds of Eldraine Promos #115p
Wilds of Eldraine Promos
pwoe #115p· 2023Promomythic· Cardmarket €6.78 · €6.54 foil
mythic$6.91$6.90€6.78€6.54 foil
Wilds of Eldraine Promos #115s
Wilds of Eldraine Promos
pwoe #115s· 2023Promomythic· Cardmarket €7.98 foil
mythicNo non-foil printing$16.15€7.98 foil
Wilds of Eldraine #281
Wilds of Eldraine
woe #281· 2023Showcasemythic· Cardmarket €7.20 · €8.22 foil
mythic$5.87$7.87€7.20€8.22 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Virtue of Persistence // Locthwain Scorn

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Card details

First printed
2023
Printings
6
Mana value
7
EDHREC rank
#2,014 on EDHREC (Commander popularity)
Artists
Ricardo Cavolo, Lorenzo Lanfranconi, Piotr Dura, Allen Williams

What the codes mean

The small print at the bottom of the Wilds of Eldraine card (#115).

0115 · WOE · M · EN

  • 0115Collector number: this card's place in the set list.
  • WOESet code for Wilds of Eldraine
  • MMythic rare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Virtue of Persistence // Locthwain Scorn (2 faces), read from the Wilds of Eldraine printing. How to read any Magic card.

Virtue of Persistence

Mana cost
five generic manaone black manaone black manaWhat you pay to cast this face.
Type line
Enchantment is the card type.
Text box
What the card does.

Locthwain Scorn

Mana cost
one generic manaone black manaWhat you pay to cast this face.
Type line
Sorcery is the card type. Adventure is the subtype, after the dash.
Text box
What the card does.

This printing

Illustration
By Piotr Dura. The art has no effect on the game.
Set symbol
Wilds of Eldraine. Red-orange means mythic rare.
Collector number
0115 = collector number: this card's place in the set list.
Rarity letter
M = mythic rare
Set code
WOE = set code for Wilds of Eldraine
Language
EN = printed in English
Artist
Piotr Dura, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.
Holo stamp
The foil security stamp at the bottom center, on rares and mythic rares since 2014.

Rulings (12)

  1. 2023-09-01

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  2. 2023-09-01

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  3. 2023-09-01

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  4. 2023-09-01

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.

  5. 2023-09-01

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").

  6. 2023-09-01

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  7. 2023-09-01

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  8. 2023-09-01

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  9. 2023-09-01

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

  10. 2023-09-01

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  11. 2023-09-01

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  12. 2023-09-01

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

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