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Virtue of Courage // Embereth Blaze

~$2.50 low · ~$5.62 high

Red. Enchantment // Instant — Adventure

three generic manaone red manaone red mana // one generic manaone red mana

Virtue of Courage // Embereth Blaze

Wilds of Eldraine #157 · Illustrated by Piotr Dura

What is Virtue of Courage // Embereth Blaze worth?

Cheapest copy

~$2.50

Promo non-foil · Wilds of Eldraine Promos #157p

Buy on TCGplayer

Highest TCGplayer price

~$5.62

Showcase foil · Wilds of Eldraine #282

See it on TCGplayer

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7 prices from $2.50 to $5.62. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Virtue of Courage

three generic manaone red manaone red mana

Enchantment

Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.

Embereth Blaze

one generic manaone red mana

Instant — Adventure

Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)

All 4 printings of Virtue of Courage // Embereth Blaze

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Wilds of Eldraine Promos #157p
Wilds of Eldraine Promos
pwoe #157p· 2023Promomythic· Cardmarket €2.08 · €2.48 foil
mythic$2.50$4.39€2.08€2.48 foil
Wilds of Eldraine Promos #157s
Wilds of Eldraine Promos
pwoe #157s· 2023Promomythic· Cardmarket €2.86 foil
mythicNo non-foil printing$4.90€2.86 foil
Wilds of Eldraine #282
Wilds of Eldraine
woe #282· 2023Showcasemythic· Cardmarket €2.52 · €3.53 foil
mythic$2.64$5.62€2.52€3.53 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Virtue of Courage // Embereth Blaze

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Card details

First printed
2023
Printings
4
Mana value
5
EDHREC rank
#4,004 on EDHREC (Commander popularity)
Artists
Piotr Dura, Nils Hamm

Rulings (14)

  1. 2023-09-01

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

  2. 2023-09-01

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

  3. 2023-09-01

    If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.

  4. 2023-09-01

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

  5. 2023-09-01

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.

  6. 2023-09-01

    Combat damage is the damage that's dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it's dealt during a combat phase by an attacking or blocking creature.

  7. 2023-09-01

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  8. 2023-09-01

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).

  9. 2023-09-01

    Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  10. 2023-09-01

    You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

  11. 2023-09-01

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.

  12. 2023-09-01

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

  13. 2023-09-01

    An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

  14. 2023-09-01

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

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