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Veteran Adventurer

~$0.24 low · ~$0.28 high

Green. Creature — Human

five generic manaone green mana

218 · ZNR · U · ENWhat the codes mean

Veteran Adventurer

Zendikar Rising #218 · Illustrated by Jakub Kasper

What is Veteran Adventurer worth?

Cheapest copy

~$0.24

Non-foil · Zendikar Rising #218

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Highest TCGplayer price

~$0.28

Foil · Zendikar Rising #218

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2 prices from $0.24 to $0.28. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.

This spell costs one generic mana less to cast for each creature in your party.

Vigilance

5/5

"How can I be of assistance?"

The only printing of Veteran Adventurer

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2020
Printings
1
Mana value
6
EDHREC rank
#23,403 on EDHREC (Commander popularity)
Keywords
Vigilance
Artist
Jakub Kasper

What the codes mean

The small print at the bottom of the Zendikar Rising card (#218).

218 · ZNR · U · EN

  • 218Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • ZNRSet code for Zendikar Rising
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Veteran Adventurer, read from the Zendikar Rising printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Veteran Adventurer from Zendikar Rising, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Keywords

VigilanceCR 702.20
Attacking doesn't cause it to tap.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (6)

  1. 2020-09-25

    If a spell has a cost reduction based on the number of creatures in your party, no player may attempt to change that number after you begin to cast the spell but before you pay the cost.

  2. 2020-09-25

    Several cards have a cost reduction based on the number of creatures in your party. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

  3. 2020-09-25

    The ability that adds creature types to Veteran Adventurer applies in all zones, not just the battlefield.

  4. 2020-09-25

    If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

  5. 2020-09-25

    An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

  6. 2020-09-25

    To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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