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Venser, the Sojourner

~$4.55 low · ~$22.58 high

Multicolor. Legendary Planeswalker — Venser

three generic manaone white manaone blue mana

Venser, the Sojourner

Duel Decks: Venser vs. Koth #1 · Illustrated by Eric Deschamps

What is Venser, the Sojourner worth?

Cheapest copy

~$4.55

Foil · Duel Decks: Venser vs. Koth #1

Buy on TCGplayer

Highest TCGplayer price

~$22.58

Foil · Scars of Mirrodin #135

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5 prices from $4.55 to $22.58. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.

−1: Creatures can't be blocked this turn.

−8: You get an emblem with "Whenever you cast a spell, exile target permanent."

Loyalty 3

All 4 printings of Venser, the Sojourner

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Secret Lair Drop #1423
Secret Lair Drop
sld #1423· 2023Borderlessmythic· Cardmarket €5.31
mythic$6.49No foil printing€5.31
Secret Lair Drop #1423★
Secret Lair Drop
sld #1423★· 2023BorderlessRainbow Foilmythic
mythicNo non-foil printing$5.31—
Scars of Mirrodin #135
Scars of Mirrodin
som #135· 2010mythic· Cardmarket €4.71 · €9.76 foil
mythic$8.20$22.58€4.71€9.76 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Venser, the Sojourner

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Card details

First printed
2010
Printings
4
Mana value
5
EDHREC rank
#6,384 on EDHREC (Commander popularity)
Artists
Uta Natsume, Eric Deschamps

Rulings (8)

  1. 2011-01-01

    Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.

  2. 2011-01-01

    Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.

  3. 2011-01-01

    Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

  4. 2011-01-01

    A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.

  5. 2011-01-01

    If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.

  6. 2011-01-01

    If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.

  7. 2011-01-01

    The first ability can target any permanent you own, including those another player controls.

  8. 2011-01-01

    Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.

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