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Venser, Fervent Forger

~$0.32 low · ~$0.62 high

Red. Legendary Creature — Human Sorcerer

four generic manaone red manaone red mana

0009 · FRC · R · ENWhat the codes mean

Venser, Fervent Forger

Reality Fracture Commander #9 · Illustrated by Borja Pindado

What is Venser, Fervent Forger worth?

Cheapest copy

~$0.32

Non-foil · Reality Fracture Commander #9

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Highest TCGplayer price

~$0.62

Extended Art non-foil · Reality Fracture Commander #94

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2 prices from $0.32 to $0.62. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flash

When Venser enters, choose one —

• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies.

• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.

5/3

All 2 printings of Venser, Fervent Forger

PrintingRarityNon-foilCardmarket (EUR)My collection
Reality Fracture Commander #94
Reality Fracture Commander
frc #94· 2026Extended Artrare· Cardmarket €0.56
rare$0.62€0.56

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2026
Printings
2
Mana value
6
EDHREC rank
#17,327 on EDHREC (Commander popularity)
Keywords
Flash
Artist
Borja Pindado

What the codes mean

The small print at the bottom of the Reality Fracture Commander card (#9).

0009 · FRC · R · EN

  • 0009Collector number: this card's place in the set list.
  • FRCSet code for Reality Fracture Commander
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (13)

  1. 2026-08-21

    If the copied permanent has X generic mana in its mana cost, X is considered to be 0.

  2. 2026-08-21

    The tokens see each other enter the battlefield. If any of them have a triggered ability that triggers whenever a creature enters, they'll trigger for one another.

  3. 2026-08-21

    The tokens copy exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). They don't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

  4. 2026-08-21

    If the copied permanent is a token, the tokens created by Venser's ability copy the original characteristics of that token as stated by the effect that put that token onto the battlefield.

  5. 2026-08-21

    The copies of the target spell are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.

  6. 2026-08-21

    Any enters-the-battlefield abilities of the copied permanent will trigger when the tokens enter the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the copied permanent will also work.

  7. 2026-08-21

    If the copied permanent is copying something else (for example, if the copied permanent is a Clone), then the tokens enter the battlefield as whatever that permanent copied.

  8. 2026-08-21

    If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode or modes. You can't choose different ones.

  9. 2026-08-21

    You can't choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

  10. 2026-08-21

    If the copied spell divides damage or distributes counters among a number of targets, the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets.

  11. 2026-08-21

    Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copies resolve.

  12. 2026-08-21

    The copies will have the same targets as the spell they're copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

  13. 2026-08-21

    If the spell that's copied has an X whose value was determined as it was cast, the copies have the same value of X.

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