Vault 112: Sadistic Simulation
~$0.25 low · ~$5.08 high
Multicolor. Enchantment — Saga

Fallout #123 · Illustrated by Anton Solovianchyk
What is Vault 112: Sadistic Simulation worth?
TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.
TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters).
III — Pay any amount of . If you paid one or more
this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
Format legality
All 2 printings of Vault 112: Sadistic Simulation
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) |
|---|---|---|---|---|
Fallout pip #123· 2024rare· Cardmarket €0.29 · €0.71 foil | rare | $0.25 | $0.53 | €0.29€0.71 foil |
Fallout pip #651· 2024Surge Foilrare· Cardmarket €4.84 foil | rare | No non-foil printing | $5.08 | €4.84 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Vault 112: Sadistic Simulation
As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.
Card details
- First printed
- 2024
- Printings
- 2
- Mana value
- 4
- EDHREC rank
- #11,564 on EDHREC (Commander popularity)
- Artist
- Anton Solovianchyk
Rulings (9)
2024-03-08
Some triggered abilities state that you “may pay” a certain amount of
. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
2024-03-08
Some triggered abilities that state that you “may pay” a certain amount of
describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08
If a spell or ability with one or more targets states that you “may pay” some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any
even if you want to.
2024-03-08
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any
.
2024-03-08
is the energy symbol. It represents one energy counter.
2024-03-08
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Browse more: Fallout · all sets · search cards
