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Vault 112: Sadistic Simulation

~$0.25 low · ~$5.08 high

Multicolor. Enchantment — Saga

two generic manaone blue manaone red mana

Vault 112: Sadistic Simulation

Fallout #123 · Illustrated by Anton Solovianchyk

What is Vault 112: Sadistic Simulation worth?

Cheapest copy

~$0.25

Non-foil · Fallout #123

Buy on TCGplayer

Highest TCGplayer price

~$5.08

Surge Foil foil · Fallout #651

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3 prices from $0.25 to $5.08. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap up to one target creature and put a stun counter on it. You get an energy counteran energy counter (two energy counters).

III — Pay any amount of an energy counter. If you paid one or more an energy counter this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.

All 2 printings of Vault 112: Sadistic Simulation

PrintingRarityNon-foilFoilCardmarket (EUR)
Fallout #651
Fallout
pip #651· 2024Surge Foilrare· Cardmarket €4.84 foil
rareNo non-foil printing$5.08€4.84 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Vault 112: Sadistic Simulation

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Card details

First printed
2024
Printings
2
Mana value
4
EDHREC rank
#11,564 on EDHREC (Commander popularity)
Artist
Anton Solovianchyk

Rulings (9)

  1. 2024-03-08

    Some triggered abilities state that you “may pay” a certain amount of an energy counter. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  2. 2024-03-08

    Some triggered abilities that state that you “may pay” a certain amount of an energy counter describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  3. 2024-03-08

    If a spell or ability with one or more targets states that you “may pay” some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any an energy counter even if you want to.

  4. 2024-03-08

    Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  5. 2024-03-08

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  6. 2024-03-08

    Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

  7. 2024-03-08

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any an energy counter.

  8. 2024-03-08

    an energy counter is the energy symbol. It represents one energy counter.

  9. 2024-03-08

    Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

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