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Vastwood Zendikon

~$0.12 low · ~$0.23 high

Green. Enchantment — Aura

four generic manaone green mana

440 · JMP · C · ENWhat the codes mean

Vastwood Zendikon

Jumpstart #440 · Illustrated by Rob Alexander

What is Vastwood Zendikon worth?

Cheapest copy

~$0.12

Non-foil · Worldwake #117

Buy on TCGplayer

Highest TCGplayer price

~$0.23

Non-foil · Jumpstart #440

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3 prices from $0.12 to $0.23. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

All 3 printings of Vastwood Zendikon

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Archenemy: Nicol Bolas #77
Archenemy: Nicol Bolas
e01 #77· 2017common· Cardmarket €0.12
common$0.15No foil printing€0.12
Worldwake #117
Worldwake
wwk #117· 2010common· Cardmarket €0.07 · €0.20 foil
common$0.12—€0.07€0.20 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Vastwood Zendikon

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Card details

First printed
2010
Printings
3
Mana value
5
EDHREC rank
#25,362 on EDHREC (Commander popularity)
Keywords
Enchant
Artist
Rob Alexander

What the codes mean

The small print at the bottom of the Jumpstart card (#440).

440 · JMP · C · EN

  • 440Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • JMPSet code for Jumpstart
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (6)

  1. 2010-03-01

    An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature, this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness, such as the effects of Disfigure or Glorious Anthem, will continue to apply, no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

  2. 2010-03-01

    If a Zendikon and the land it's enchanting are destroyed at the same time (due to Akroma's Vengeance, for example), the Zendikon's last ability will still trigger.

  3. 2010-03-01

    If a Zendikon's last ability triggers, but the land card it refers to leaves the graveyard before it resolves, it will resolve but do nothing.

  4. 2010-03-01

    An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however.

  5. 2010-03-01

    When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.

  6. 2010-03-01

    The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature.

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