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Vastwood Animist

~$0.20 low · ~$0.87 high

Green. Creature — Elf Shaman Ally

two generic manaone green mana

No. 116What the codes mean

Vastwood Animist

Worldwake #116 · Illustrated by Raymond Swanland

What is Vastwood Animist worth?

Cheapest copy

~$0.20

Non-foil · Worldwake #116

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Highest TCGplayer price

~$0.87

Foil · Worldwake #116

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2 prices from $0.20 to $0.87. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

tap this permanent: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.

1/1

He calls on the forests for counsel and summons the earth to his cause.

The only printing of Vastwood Animist

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2010
Printings
1
Mana value
3
EDHREC rank
#25,647 on EDHREC (Commander popularity)
Artist
Raymond Swanland

What the codes mean

The small print at the bottom of the Worldwake card (#116).

116

  • 116Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Vastwood Animist, read from the Worldwake printing. How to read any Magic card.

Name
Vastwood Animist. Rules use the English name in every language.
Mana cost
two generic manaone green manaMana value 3: the total mana in the cost, colors ignored.
Type line
Creature is the card type. Elf, Shaman and Ally are subtypes, after the dash.
Text box
What the card does.
Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.
Power / toughness
1/1: power is the combat damage it deals; toughness is how much damage destroys it.
Illustration
By Raymond Swanland. The art has no effect on the game.
Set symbol
Worldwake. Silver means uncommon.
Collector number
116 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Artist
Raymond Swanland, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Rulings (4)

  1. 2010-03-01

    When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.

  2. 2010-03-01

    A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its tap this permanent abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.

  3. 2010-03-01

    The value of X is determined as Vastwood Animist's activated ability resolves. The power and toughness of the Elemental won't change if the number of Allies you control changes later in the turn.

  4. 2010-03-01

    If you control no Allies when the ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard as a state-based action. However, since Vastwood Animist is itself an Ally, the land will usually be at least a 1/1.

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