Vastlands Scavenger // Bind to Life
~$0.42 low · ~$3.43 high
Green. Creature — Bear Druid // Instant
//

Secrets of Strixhaven #166 · Illustrated by Bryan Sola
What is Vastlands Scavenger // Bind to Life worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Vastlands Scavenger
Creature — Bear Druid
Deathtouch
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
4/4
Bind to Life
Instant
Mill seven cards. Then put a creature card from among them onto the battlefield.
Format legality
All 3 printings of Vastlands Scavenger // Bind to Life
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Secrets of Strixhaven Promos psos #166p· 2026Promorare· Cardmarket €0.44 · €0.97 foil | rare | $0.91 | $3.43 | €0.44€0.97 foil | |
Secrets of Strixhaven sos #166· 2026rare· Cardmarket €0.28 · €0.59 foil | rare | $0.42 | $0.62 | €0.28€0.59 foil | |
Secrets of Strixhaven sos #342· 2026Extended Artrare· Cardmarket €0.67 · €0.95 foil | rare | $0.88 | $1.02 | €0.67€0.95 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Vastlands Scavenger // Bind to Life
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Card details
- First printed
- 2026
- Printings
- 3
- Mana value
- 3
- EDHREC rank
- #8,160 on EDHREC (Commander popularity)
- Keywords
- Prepared, Mill, Deathtouch
- Artist
- Bryan Sola
What the codes mean
The small print at the bottom of the Secrets of Strixhaven card (#166).
0166 · SOS · R · EN
- 0166Collector number: this card's place in the set list.
- SOSSet code for Secrets of Strixhaven
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Vastlands Scavenger // Bind to Life (2 faces), read from the Secrets of Strixhaven printing. How to read any Magic card.
Vastlands Scavenger
- Mana cost
What you pay to cast this face.
- Type line
- Creature is the card type. Bear and Druid are subtypes, after the dash.
- Text box
- What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
- Power / toughness
- 4/4: power is the combat damage it deals; toughness is how much damage destroys it.
Bind to Life
- Mana cost
What you pay to cast this face.
- Type line
- Instant is the card type.
- Text box
- What the card does.
This printing
- Illustration
- By Bryan Sola. The art has no effect on the game.
- Set symbol
- Secrets of Strixhaven. Gold means rare.
- Collector number
- 0166 = collector number: this card's place in the set list.
- Rarity letter
- R = rare
- Set code
- SOS = set code for Secrets of Strixhaven
- Language
- EN = printed in English
- Artist
- Bryan Sola, after the paintbrush.
- Copyright
- Wizards of the Coast's copyright notice, with the year.
- Holo stamp
- The foil security stamp at the bottom center, on rares and mythic rares since 2014.
Keywords
- DeathtouchCR 702.2
- Any damage it deals to a creature destroys that creature.
- MillCR 701.17
- Put cards from the top of a library into the graveyard.
Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.
Rulings (15)
2026-03-20
If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2026-03-20
A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.
2026-03-20
If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.
2026-03-20
Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.
2026-03-20
As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
2026-03-20
If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.
2026-03-20
Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.
2026-03-20
If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.
2026-03-20
Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.
2026-03-20
Preparation cards can only be cast with their base characteristics.
2026-03-20
Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.
2026-03-20
While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.
2026-03-20
A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").
2026-03-20
A creature without a prepare spell can't become prepared.
2026-03-20
If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.
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