Vadmir, New Blood
~$0.33 low · ~$0.90 high
Black. Legendary Creature — Vampire Rogue

Outlaws of Thunder Junction #113 · Illustrated by Andreas Zafiratos
What is Vadmir, New Blood worth?
Highest TCGplayer price
~$0.90
Promo foil · Outlaws of Thunder Junction Promos #113p
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
2/2
Format legality
All 4 printings of Vadmir, New Blood
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Outlaws of Thunder Junction otj #113· 2024rare· Cardmarket €0.23 · €0.29 foil | rare | $0.34 | $0.33 | €0.23€0.29 foil | |
Outlaws of Thunder Junction otj #329· 2024Extended Artrare· Cardmarket €0.52 · €0.83 foil | rare | $0.39 | $0.41 | €0.52€0.83 foil | |
Outlaws of Thunder Junction Promos potj #113p· 2024Promorare· Cardmarket €0.37 · €0.33 foil | rare | $0.40 | $0.90 | €0.37€0.33 foil | |
Outlaws of Thunder Junction Promos potj #113s· 2024Promorare· Cardmarket €0.49 foil | rare | No non-foil printing | $0.51 | €0.49 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Vadmir, New Blood
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Card details
- First printed
- 2024
- Printings
- 4
- Mana value
- 2
- EDHREC rank
- #8,682 on EDHREC (Commander popularity)
- Artist
- Andreas Zafiratos
What the codes mean
The small print at the bottom of the Outlaws of Thunder Junction card (#113).
0113 · OTJ · R · EN
- 0113Collector number: this card's place in the set list.
- OTJSet code for Outlaws of Thunder Junction
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (5)
2024-04-12
Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
2024-04-12
The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.
2024-04-12
For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.
2024-04-12
A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.
2024-04-12
A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes.
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