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Unfortunate Accident

~$0.09 low · ~$0.25 high

Black. Instant

one black mana

0111 · OTJ · U · ENWhat the codes mean

Unfortunate Accident

Outlaws of Thunder Junction #111 · Illustrated by Josiah "Jo" Cameron

What is Unfortunate Accident worth?

Cheapest copy

~$0.09

Foil · Outlaws of Thunder Junction #111

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Highest TCGplayer price

~$0.25

Non-foil · Outlaws of Thunder Junction #111

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2 prices from $0.09 to $0.25. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Spree (Choose one or more additional costs.)

+ two generic manaone black mana — Destroy target creature.

+ one generic mana — Create a 1/1 red Mercenary creature token with "tap this permanent: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

"Looks like you've got a train to catch." —Laughing Jasper Flint

The only printing of Unfortunate Accident

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
1
Mana value
1
EDHREC rank
#19,227 on EDHREC (Commander popularity)
Keywords
Spree
Artist
Josiah "Jo" Cameron

What the codes mean

The small print at the bottom of the Outlaws of Thunder Junction card (#111).

0111 · OTJ · U · EN

  • 0111Collector number: this card's place in the set list.
  • OTJSet code for Outlaws of Thunder Junction
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (12)

  1. 2024-04-12

    If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

  2. 2024-04-12

    You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

  3. 2024-04-12

    No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

  4. 2024-04-12

    No matter which modes you choose, you always follow the instructions in the order they are written.

  5. 2024-04-12

    Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

  6. 2024-04-12

    If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

  7. 2024-04-12

    You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

  8. 2024-04-12

    If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

  9. 2024-04-12

    You can’t choose the same mode more than once.

  10. 2024-04-12

    The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

  11. 2024-04-12

    Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

  12. 2024-04-12

    If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

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