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Unable to Scream

~$0.26 low · ~$0.33 high

Blue. Enchantment — Aura

one blue mana

0078 · DSK · C · ENWhat the codes mean

Unable to Scream

Duskmourn: House of Horror #78 · Illustrated by Fariba Khamseh

What is Unable to Scream worth?

Cheapest copy

~$0.26

Non-foil · Duskmourn: House of Horror #78

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Highest TCGplayer price

~$0.33

Foil · Duskmourn: House of Horror #78

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2 prices from $0.26 to $0.33. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Enchant creature

Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.

As long as enchanted creature is face down, it can't be turned face up.

The only printing of Unable to Scream

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
1
Mana value
1
EDHREC rank
#3,987 on EDHREC (Commander popularity)
Keywords
Enchant
Artist
Fariba Khamseh

What the codes mean

The small print at the bottom of the Duskmourn: House of Horror card (#78).

0078 · DSK · C · EN

  • 0078Collector number: this card's place in the set list.
  • DSKSet code for Duskmourn: House of Horror
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (3)

  1. 2024-09-20

    If the affected permanent gains an ability after Unable to Scream becomes attached to it, it will keep that ability.

  2. 2024-09-20

    Unable to Scream's second ability overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.

  3. 2024-09-20

    Effects that modify a creature's power and toughness, such as the effect of Jump Scare, will apply to that creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.

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