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Twilight Shepherd

~$0.74 low · ~$104.99 high

White. Creature — Angel

three generic manaone white manaone white manaone white mana

11 · R · ENWhat the codes mean

Twilight Shepherd

Duel Decks Anthology: Divine vs. Demonic #11 · Illustrated by Jason Chan

What is Twilight Shepherd worth?

Cheapest copy

~$0.74

Non-foil · Duel Decks: Divine vs. Demonic #11

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Highest TCGplayer price

~$104.99

Foil · Shadowmoor #25

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5 prices from $0.74 to $104.99. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flying, vigilance

When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

5/5

All 4 printings of Twilight Shepherd

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Commander 2014 #94
Commander 2014
c14 #94· 2014rare· Cardmarket €0.58
rare$0.86No foil printing€0.58
Duel Decks: Divine vs. Demonic #11
Duel Decks: Divine vs. Demonic
ddc #11· 2009rare· Cardmarket €0.44
rare$0.74No foil printing€0.44
Shadowmoor #25
Shadowmoor
shm #25· 2008rare· Cardmarket €0.35 · €36.42 foil
rare$0.93$104.99€0.35€36.42 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Twilight Shepherd

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Card details

First printed
2008
Printings
4
Mana value
6
EDHREC rank
#14,203 on EDHREC (Commander popularity)
Keywords
Flying, Persist, Vigilance
Artist
Jason Chan

What the codes mean

The small print at the bottom of the Duel Decks Anthology: Divine vs. Demonic card (#11).

11 · R · EN

  • 11Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Twilight Shepherd, read from the Duel Decks Anthology: Divine vs. Demonic printing. How to read any Magic card.

Name
Twilight Shepherd. Rules use the English name in every language.
Mana cost
three generic manaone white manaone white manaone white manaMana value 6: the total mana in the cost, colors ignored.
Type line
Creature is the card type. Angel is the subtype, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Power / toughness
5/5: power is the combat damage it deals; toughness is how much damage destroys it.
Illustration
By Jason Chan. The art has no effect on the game.
Set symbol
Duel Decks Anthology: Divine vs. Demonic. Gold means rare.
Collector number
11 = collector number, as Scryfall lists it. The printed form can differ on promos and special products.
Rarity letter
R = rare
Language
EN = printed in English
Artist
Jason Chan, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.
Holo stamp
The foil security stamp at the bottom center, on rares and mythic rares since 2014.

Keywords

FlyingCR 702.9
It can be blocked only by creatures with flying or reach.
VigilanceCR 702.20
Attacking doesn't cause it to tap.
PersistCR 702.79
When it dies, if it had no -1/-1 counters, it returns with a -1/-1 counter.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (7)

  1. 2013-06-07

    If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

  2. 2013-06-07

    If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

  3. 2013-06-07

    When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

  4. 2013-06-07

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

  5. 2013-06-07

    If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

  6. 2013-06-07

    The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

  7. 2013-06-07

    If a creature with persist stops being a creature, persist will still work.

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