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Twice Upon a Time // Unlikely Meeting

~$0.19 low · ~$4.14 high

Blue. Sorcery // Sorcery — Adventure

four generic manaone blue manaone blue mana // two generic manaone blue mana

0061 · WHO · R · ENWhat the codes mean

Twice Upon a Time // Unlikely Meeting

Doctor Who #61 · Illustrated by Elizabeth Peiró

What is Twice Upon a Time // Unlikely Meeting worth?

Cheapest copy

~$0.19

Non-foil · Doctor Who #61

Buy on TCGplayer

Highest TCGplayer price

~$4.14

Surge Foil foil · Doctor Who #666

See it on TCGplayer

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3 prices from $0.19 to $4.14. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Twice Upon a Time

four generic manaone blue manaone blue mana

Sorcery

Cast this spell only if you control two or more Doctors.

Take an extra turn after this one. Exile Twice Upon a Time.

Unlikely Meeting

two generic manaone blue mana

Sorcery — Adventure

Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

All 2 printings of Twice Upon a Time // Unlikely Meeting

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Doctor Who #666
Doctor Who
who #666· 2023Surge Foilrare· Cardmarket €1.55 foil
rareNo non-foil printing$4.14€1.55 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Twice Upon a Time // Unlikely Meeting

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Card details

First printed
2023
Printings
2
Mana value
6
EDHREC rank
#12,728 on EDHREC (Commander popularity)
Artist
Elizabeth Peiró

What the codes mean

The small print at the bottom of the Doctor Who card (#61).

0061 · WHO · R · EN

  • 0061Collector number: this card's place in the set list.
  • WHOSet code for Doctor Who
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Twice Upon a Time // Unlikely Meeting (2 faces), read from the Doctor Who printing. How to read any Magic card.

Twice Upon a Time

Mana cost
four generic manaone blue manaone blue manaWhat you pay to cast this face.
Type line
Sorcery is the card type.
Text box
What the card does.

Unlikely Meeting

Mana cost
two generic manaone blue manaWhat you pay to cast this face.
Type line
Sorcery is the card type. Adventure is the subtype, after the dash.
Text box
What the card does.

This printing

Illustration
By Elizabeth Peiró. The art has no effect on the game.
Set symbol
Doctor Who. Gold means rare.
Collector number
0061 = collector number: this card's place in the set list.
Rarity letter
R = rare
Set code
WHO = set code for Doctor Who
Language
EN = printed in English
Artist
Elizabeth Peiró, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.
Holo stamp
The foil security stamp at the bottom center, on rares and mythic rares since 2014.

Rulings (10)

  1. 2023-10-13

    In every zone other than the stack, Twice Upon a Time uses only its non-Adventure characteristics, and you ignore its alternative characteristics in those cases. For example, while it's in your graveyard, its mana value is 6.

  2. 2023-10-13

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.

  3. 2023-10-13

    You must still follow any relevant timing rules for the non-Adventure spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

  4. 2023-10-13

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  5. 2023-10-13

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a non-Adventure spell.

  6. 2023-10-13

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  7. 2023-10-13

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  8. 2023-10-13

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  9. 2023-10-13

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.

  10. 2023-10-13

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a non-Adventure spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

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