Trouble in Pairs
~$16.95 low · ~$28.79 high
White. Enchantment

Murders at Karlov Manor Commander #15 · Illustrated by Fay Dalton
What is Trouble in Pairs worth?
Cheapest copy
~$16.95
Borderless non-foil · Teenage Mutant Ninja Turtles Source Material #3
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Together, they're greater than the sum of their rap sheets.
Format legality
All 3 printings of Trouble in Pairs
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Teenage Mutant Ninja Turtles Source Material pza #3· 2026Borderlessmythic· Cardmarket €16.47 · €16.60 foil | mythic | $16.95 | $18.71 | €16.47€16.60 foil | |
Murders at Karlov Manor Commander mkc #15· 2024rare· Cardmarket €21.88 | rare | $28.79 | No foil printing | €21.88 | |
Murders at Karlov Manor Commander mkc #326· 2024Extended Artrare· Cardmarket €24.71 | rare | $26.11 | No foil printing | €24.71 |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Trouble in Pairs
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Card details
- First printed
- 2024
- Printings
- 3
- Mana value
- 4
- EDHREC rank
- #621 on EDHREC (Commander popularity)
- Artists
- Kevin Eastman & Peter Laird, Fay Dalton
Rulings (6)
2024-02-02
If an opponent attacks you with two or more creatures more than once in a turn (probably because they've generated extra combat phases), Trouble in Pairs's last ability will trigger each time that happens.
2024-02-02
Trouble in Pairs's last ability can trigger multiple times per opponent per turn. For example, if an opponent draws a second card, casts a second spell, and attacks you with two or more creatures in a single turn, Trouble in Pairs's last ability will trigger once when each of those events occurs, for a total of three times.
2024-02-02
Extra turns can still be created while Trouble in Pairs is on the battlefield. They're not skipped until they would begin, so if Trouble in Pairs leaves the battlefield before that happens, the extra turns will be unaffected.
2024-02-02
Trouble in Pairs counts spells that were cast even if they didn't resolve. This means it still counts spells that were countered.
2024-02-02
Trouble in Pairs doesn't have to be on the battlefield to see the first card an opponent draws in a turn or the first spell they cast in a turn. As long as it's already on the battlefield when they draw their second card or cast their second spell in a turn, its last ability will trigger.
2024-02-02
An "extra turn" is any turn created by a spell or ability. Notably, it doesn't include additional turns taken in tournaments after time expires for a round.
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