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Trollhide

~$0.09 low · ~$0.69 high

Green. Enchantment — Aura

two generic manaone green mana

No. 197What the codes mean

Trollhide

Magic 2014 #197 · Illustrated by Steven Belledin

What is Trollhide worth?

Cheapest copy

~$0.09

Non-foil · The List #M12-199

Buy on TCGplayer

Highest TCGplayer price

~$0.69

Foil · Magic 2012 #199

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4 prices from $0.09 to $0.69. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Enchant creature

Enchanted creature gets +2/+2 and has "one generic manaone green mana: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

All 3 printings of Trollhide

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
The List #M12-199
The List
plst #M12-199· 2024common
common$0.09No foil printing—
Magic 2012 #199
Magic 2012
m12 #199· 2011common· Cardmarket €0.05 · €0.19 foil
common$0.21$0.69€0.05€0.19 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Trollhide

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Card details

First printed
2011
Printings
3
Mana value
3
EDHREC rank
#18,787 on EDHREC (Commander popularity)
Keywords
Heal, Regenerate, Enchant
Artist
Steven Belledin

What the codes mean

The small print at the bottom of the Magic 2014 card (#197).

197

  • 197Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Trollhide, read from the Magic 2014 printing. How to read any Magic card.

Name
Trollhide. Rules use the English name in every language.
Mana cost
two generic manaone green manaMana value 3: the total mana in the cost, colors ignored.
Type line
Enchantment is the card type. Aura is the subtype, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Illustration
By Steven Belledin. The art has no effect on the game.
Set symbol
Magic 2014. Black or white means common.
Collector number
197 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Artist
Steven Belledin, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Keywords

EnchantCR 702.5
Says what this Aura can target and be attached to.
RegenerateCR 701.19
The next time it would be destroyed this turn, instead remove all damage from it, tap it and remove it from combat.
HealCR 701.69
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (4)

  1. 2011-09-22

    To work, the regeneration shield must be created before the enchanted creature is destroyed. This usually means activating its ability during the declare blockers step, or in response to a spell or ability that would destroy it.

  2. 2011-09-22

    If the enchanted creature is dealt lethal damage and is dealt damage by a source with deathtouch during the same combat damage step, a single regeneration shield will save it.

  3. 2011-09-22

    Activating the ability granted to the enchanted creature causes a “regeneration shield” to be created for it. The next time that creature would be destroyed that turn, the regeneration shield is used up instead. This works only if the creature is dealt lethal damage, dealt damage from a source with deathtouch, or affected by a spell or ability that says to “destroy” it. Other effects that cause the creature to be put into the graveyard (such as reducing its toughness to 0 or sacrificing it) don’t destroy it, so regeneration won’t save it. If it hasn’t been used, the regeneration shield goes away as the turn ends.

  4. 2013-07-01

    Trollhide needs to be attached to the creature as the ability that creates the regeneration shield is activated, but after that, the regeneration shield will be created and remain in effect even if Trollhide is no longer attached to the creature.

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