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Triumphant Adventurer

~$0.37 low · ~$12.37 high

Multicolor. Creature — Human Knight

one white manaone black mana

237 · AFR · R · ENWhat the codes mean

Triumphant Adventurer

Adventures in the Forgotten Realms #237 · Illustrated by Alexander Mokhov

What is Triumphant Adventurer worth?

Cheapest copy

~$0.37

Non-foil · Adventures in the Forgotten Realms #237

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Highest TCGplayer price

~$12.37

Promo foil · Adventures in the Forgotten Realms Promos #237a

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7 prices from $0.37 to $12.37. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Deathtouch

During your turn, this creature has first strike.

Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

1/1

All 5 printings of Triumphant Adventurer

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Adventures in the Forgotten Realms #390
Adventures in the Forgotten Realms
afr #390· 2021Extended Artrare· Cardmarket €0.65 · €0.78 foil
rare$0.41$0.51€0.65€0.78 foil
Adventures in the Forgotten Realms Promos #237a
Adventures in the Forgotten Realms Promos
pafr #237a· 2021Promorare· Cardmarket €5.52 foil
rareNo non-foil printing$12.37€5.52 foil
Adventures in the Forgotten Realms Promos #237p
Adventures in the Forgotten Realms Promos
pafr #237p· 2021Promorare· Cardmarket €0.56 · €0.61 foil
rare$0.49—€0.56€0.61 foil
Adventures in the Forgotten Realms Promos #237s
Adventures in the Forgotten Realms Promos
pafr #237s· 2021Promorare· Cardmarket €1.05 foil
rareNo non-foil printing$0.78€1.05 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2021
Printings
5
Mana value
2
EDHREC rank
#9,208 on EDHREC (Commander popularity)
Keywords
Venture into the dungeon, Deathtouch
Artist
Alexander Mokhov

What the codes mean

The small print at the bottom of the Adventures in the Forgotten Realms card (#237).

237 · AFR · R · EN

  • 237Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • AFRSet code for Adventures in the Forgotten Realms
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (10)

  1. 2021-07-23

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  2. 2021-07-23

    A player may only have one dungeon in the command zone at a time.

  3. 2021-07-23

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  4. 2021-07-23

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  5. 2021-07-23

    Dungeons are removed from the game as a state-based action.

  6. 2021-07-23

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  7. 2021-07-23

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  8. 2021-07-23

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  9. 2021-07-23

    Moving into a dungeon room will cause its room ability to trigger.

  10. 2021-07-23

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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