Triumphant Adventurer
~$0.37 low · ~$12.37 high
Multicolor. Creature — Human Knight

Adventures in the Forgotten Realms #237 · Illustrated by Alexander Mokhov
What is Triumphant Adventurer worth?
Highest TCGplayer price
~$12.37
Promo foil · Adventures in the Forgotten Realms Promos #237a
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Deathtouch
During your turn, this creature has first strike.
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
1/1
Format legality
All 5 printings of Triumphant Adventurer
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Adventures in the Forgotten Realms afr #237· 2021rare· Cardmarket €0.48 · €0.72 foil | rare | $0.37 | $1.16 | €0.48€0.72 foil | |
Adventures in the Forgotten Realms afr #390· 2021Extended Artrare· Cardmarket €0.65 · €0.78 foil | rare | $0.41 | $0.51 | €0.65€0.78 foil | |
Adventures in the Forgotten Realms Promos pafr #237a· 2021Promorare· Cardmarket €5.52 foil | rare | No non-foil printing | $12.37 | €5.52 foil | |
Adventures in the Forgotten Realms Promos pafr #237p· 2021Promorare· Cardmarket €0.56 · €0.61 foil | rare | $0.49 | — | €0.56€0.61 foil | |
Adventures in the Forgotten Realms Promos pafr #237s· 2021Promorare· Cardmarket €1.05 foil | rare | No non-foil printing | $0.78 | €1.05 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Triumphant Adventurer
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Card details
- First printed
- 2021
- Printings
- 5
- Mana value
- 2
- EDHREC rank
- #9,208 on EDHREC (Commander popularity)
- Keywords
- Venture into the dungeon, Deathtouch
- Artist
- Alexander Mokhov
What the codes mean
The small print at the bottom of the Adventures in the Forgotten Realms card (#237).
237 · AFR · R · EN
- 237Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- AFRSet code for Adventures in the Forgotten Realms
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (10)
2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23
A player may only have one dungeon in the command zone at a time.
2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23
Dungeons are removed from the game as a state-based action.
2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
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