Trap the Trespassers
~$0.33 low · ~$2.20 high
Blue. Instant

Tales of Middle-earth Commander #25 · Illustrated by Tatiana Kirgetova
What is Trap the Trespassers worth?
Highest TCGplayer price
~$2.20
Showcase non-foil · Tales of Middle-earth Commander #427
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Format legality
All 3 printings of Trap the Trespassers
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Tales of Middle-earth Commander ltc #427· 2023Showcaserare· Cardmarket €0.94 | rare | $2.20 | $1.16 | €0.94 | |
Tales of Middle-earth Commander ltc #25· 2023rare· Cardmarket €0.28 | rare | $0.33 | No foil printing | €0.28 | |
Tales of Middle-earth Commander ltc #108· 2023Extended Artrare· Cardmarket €0.68 | rare | $0.46 | No foil printing | €0.68 |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Trap the Trespassers
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Card details
- First printed
- 2023
- Printings
- 3
- Mana value
- 3
- EDHREC rank
- #7,914 on EDHREC (Commander popularity)
- Keywords
- Secret council
- Artist
- Tatiana Kirgetova
What the codes mean
The small print at the bottom of the Tales of Middle-earth Commander card (#25).
0025 · LTC · R · EN
- 0025Collector number: this card's place in the set list.
- LTCSet code for Tales of Middle-earth Commander
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (8)
2023-06-16
Players may vote for creatures that are already tapped.
2023-06-16
Before secret votes are revealed, players may announce how they intend to vote, but they can't reveal what they actually wrote down until all votes are simultaneously revealed. Players can lie about how they intend to vote before the votes are revealed.
2023-06-16
To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes.
2023-06-16
Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
2023-06-16
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2023-06-16
Each player must vote for one of the available options. They can't abstain.
2023-06-16
None of the creatures are targeted. Players may vote for a creature with hexproof, protection from blue, or similar.
2023-06-16
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
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