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Tormod, the Desecrator

~$0.74 low · ~$9.22 high

Black. Legendary Creature — Zombie Wizard

three generic manaone black mana

155 · CMR · U · ENWhat the codes mean

Tormod, the Desecrator

Commander Legends #155 · Illustrated by Grzegorz Rutkowski

What is Tormod, the Desecrator worth?

Cheapest copy

~$0.74

Non-foil · Commander Legends #155

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Highest TCGplayer price

~$9.22

Retro Frame foil · Secret Lair Drop #855

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4 prices from $0.74 to $9.22. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.

Partner (You can have two commanders if both have partner.)

4/2

"Life is but the precursor to a long and successful death."

All 3 printings of Tormod, the Desecrator

PrintingRarityNon-foilFoilEtched foilCardmarket (EUR)My collection
Secret Lair Drop #855
Secret Lair Drop
sld #855· 2025Retro Framerare· Cardmarket €9.24 foil
rareNo non-foil printing$9.22No etched foil printing€9.24 foil
Commander Legends #569
Commander Legends
cmr #569· 2020uncommon
uncommonNo non-foil printingNo foil printing$4.45—

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2020
Printings
3
Mana value
4
EDHREC rank
#3,660 on EDHREC (Commander popularity)
Keywords
Partner
Artist
Grzegorz Rutkowski

What the codes mean

The small print at the bottom of the Commander Legends card (#155).

155 · CMR · U · EN

  • 155Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CMRSet code for Commander Legends
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (8)

  1. 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  2. 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  3. 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  4. 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  5. 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional two generic mana the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  6. 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  7. 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  8. 2020-11-10

    You create one Zombie token each time Tormod, the Desecrator's ability resolves, no matter how many cards left your graveyard.

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