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Tlincalli Hunter // Retrieve Prey

~$0.73 low · ~$1.14 high

Green. Creature — Scorpion Scout // Sorcery — Adventure

five generic manaone green manaone green mana // one generic manaone green mana

Tlincalli Hunter // Retrieve Prey

Commander Legends: Battle for Baldur's Gate #682 · Illustrated by Helge C. Balzer

What is Tlincalli Hunter // Retrieve Prey worth?

Cheapest copy

~$0.73

Non-foil · Commander Legends: Battle for Baldur's Gate #682

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Highest TCGplayer price

~$1.14

Extended Art non-foil · Commander Legends: Battle for Baldur's Gate #638

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2 prices from $0.73 to $1.14. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Tlincalli Hunter

five generic manaone green manaone green mana

Creature — Scorpion Scout

Trample

Once each turn, you may pay zero mana rather than pay the mana cost for a creature spell you cast from exile.

7/7

Retrieve Prey

one generic manaone green mana

Sorcery — Adventure

Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)

All 2 printings of Tlincalli Hunter // Retrieve Prey

PrintingRarityNon-foilCardmarket (EUR)My collection
Commander Legends: Battle for Baldur's Gate #638
Commander Legends: Battle for Baldur's Gate
clb #638· 2022Extended Artrare· Cardmarket €0.69
rare$1.14€0.69

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2022
Printings
2
Mana value
7
EDHREC rank
#6,295 on EDHREC (Commander popularity)
Keywords
Trample
Artist
Helge C. Balzer

Rulings (13)

  1. 2022-06-10

    You must pay all costs and follow all normal timing rules when casting a creature card from exile with Retrieve Prey. Normally, this means you may only cast that card during a main phase of your turn while the stack is empty.

  2. 2022-06-10

    Tlincalli Hunter's ability doesn't give you permission to cast any spells from exile. You'll need to find another way to do that, such as Retrieve Prey.

  3. 2022-06-10

    Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  4. 2022-06-10

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

  5. 2022-06-10

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  6. 2022-06-10

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.

  7. 2022-06-10

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

  8. 2022-06-10

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

  9. 2022-06-10

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

  10. 2022-06-10

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.

  11. 2022-06-10

    An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

  12. 2022-06-10

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  13. 2022-06-10

    You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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