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Time of Ice

~$0.15 low · ~$0.76 high

Blue. Enchantment — Saga

three generic manaone blue mana

Time of Ice

Dominaria #70 · Illustrated by Franz Vohwinkel

What is Time of Ice worth?

Cheapest copy

~$0.15

Non-foil · Dominaria #70

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Highest TCGplayer price

~$0.76

Foil · Dominaria #70

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3 prices from $0.15 to $0.76. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.

III — Return all tapped creatures to their owners' hands.

All 2 printings of Time of Ice

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
The List #DOM-70
The List
plst #DOM-70· 2021uncommon· Cardmarket €0.32
uncommon$0.28No foil printing€0.32

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2018
Printings
2
Mana value
4
EDHREC rank
#12,000 on EDHREC (Commander popularity)
Artist
Franz Vohwinkel

Rulings (9)

  1. 2018-04-27

    The effects of Time of Ice's first two chapter abilities expire if you lose control of it, even if you immediately regain control of it or cast another Time of Ice.

  2. 2018-04-27

    If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.

  3. 2018-04-27

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  4. 2018-04-27

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  5. 2018-04-27

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  6. 2018-04-27

    The effect of Time of Ice's final chapter ability returns creatures that are tapped for any reason, not just those tapped by Time of Ice.

  7. 2018-04-27

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

  8. 2018-04-27

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

  9. 2018-04-27

    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

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