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Thrill-Kill Disciple

~$0.23 low · ~$0.77 high

Red. Creature — Human Mercenary

two generic manaone red mana

Thrill-Kill Disciple

Fallout #68 · Illustrated by Mathias Kollros

What is Thrill-Kill Disciple worth?

Cheapest copy

~$0.23

Non-foil · Fallout #68

Buy on TCGplayer

Highest TCGplayer price

~$0.77

Extended Art foil · Fallout #922

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6 prices from $0.23 to $0.77. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Squad—one generic mana, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)

When this creature dies, create a Junk token.

3/2

All 4 printings of Thrill-Kill Disciple

PrintingRarityNon-foilFoilCardmarket (EUR)
Fallout #394
Fallout
pip #394· 2024Extended Artrare· Cardmarket €0.22 · €0.37 foil
rare$0.36$0.33€0.22€0.37 foil
Fallout #596
Fallout
pip #596· 2024Surge Foilrare· Cardmarket €0.72 foil
rareNo non-foil printing$0.75€0.72 foil
Fallout #922
Fallout
pip #922· 2024Extended ArtSurge Foilrare· Cardmarket €0.67 foil
rareNo non-foil printing$0.77€0.67 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Thrill-Kill Disciple

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Card details

First printed
2024
Printings
4
Mana value
3
EDHREC rank
#16,666 on EDHREC (Commander popularity)
Keywords
Squad
Artist
Mathias Kollros

Rulings (8)

  1. 2024-03-08

    The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.

  2. 2024-03-08

    You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.

  3. 2024-03-08

    If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.

  4. 2024-03-08

    If the spell is countered, the squad ability will not trigger, and no tokens will be created.

  5. 2024-03-08

    Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens.

  6. 2024-03-08

    You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

  7. 2024-03-08

    If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.

  8. 2024-03-08

    You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.

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