Thrasios, Triton Hero
~$18.36 low · ~$176.73 high
Multicolor. Legendary Creature — Merfolk Wizard

Commander Legends #538 · Illustrated by Josu Hernaiz
What is Thrasios, Triton Hero worth?
Highest TCGplayer price
~$176.73
Borderless foil · Final Fantasy: Through the Ages #58
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
1/3
Beneath crashing waves lies an ocean of secrets waiting to be explored.
Format legality
All 4 printings of Thrasios, Triton Hero
| Printing | Rarity | Non-foil | Foil | Etched foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|---|
Final Fantasy: Through the Ages fca #58· 2025Borderlessmythic· Cardmarket €15.98 · €194.47 foil | mythic | $18.36 | $176.73 | No etched foil printing | €15.98€194.47 foil | |
Special Guests spg #16· 2023Borderlessrare· Cardmarket €23.70 · €31.46 foil | rare | $24.76 | $40.37 | No etched foil printing | €23.70€31.46 foil | |
Commander Legends cmr #538· 2020mythic | mythic | No non-foil printing | No foil printing | $20.48 | — | |
Commander 2016 c16 #46· 2016rare· Cardmarket €19.72 foil | rare | No non-foil printing | $26.46 | No etched foil printing | €19.72 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Thrasios, Triton Hero
Graded copies on eBay
Searches for the Final Fantasy: Through the Ages #58 printing.
Graded prices vary a lot by grade. These links search current listings.
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Card details
- First printed
- 2016
- Printings
- 4
- Mana value
- 2
- EDHREC rank
- #2,551 on EDHREC (Commander popularity)
- Keywords
- Partner, Scry
- Artists
- Square Enix, Caroline Gariba, Josu Hernaiz
What the codes mean
The small print at the bottom of the Commander Legends card (#538).
538 · CMR · M · EN
- 538Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- CMRSet code for Commander Legends
- MMythic rare
- ENPrinted in English
- ★Foil. On foil cards a star replaces the dot between the set code and the language code.
How to read a Magic card: every part and code, on real cards.
Rulings (9)
2016-11-08
No player may take another action while you're resolving the activated ability.
2020-11-10
The nonland card you reveal will be the card you draw.
2020-11-10
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
2020-11-10
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
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