The Wise Mothman
~$0.42 low · ~$191.70 high
Multicolor. Legendary Creature — Insect Mutant

Fallout #4 · Illustrated by Sergei Leoluch Panin
What is The Wise Mothman worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
3/3
Format legality
All 6 printings of The Wise Mothman
| Printing | Rarity | Non-foil | Foil | Etched foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|---|
Secret Lair Drop sld #2455· 2026Borderlessmythic· Cardmarket €10.57 · €11.86 foil | mythic | $12.40 | $12.08 | No etched foil printing | €10.57€11.86 foil | |
Fallout pip #4· 2024mythic· Cardmarket €1.21 foil | mythic | No non-foil printing | $2.06 | No etched foil printing | €1.21 foil | |
Fallout pip #343· 2024Showcasemythic· Cardmarket €7.60 · €9.38 foil | mythic | $14.16 | $15.49 | No etched foil printing | €7.60€9.38 foil | |
Fallout pip #532· 2024Surge Foilmythic· Cardmarket €13.30 foil | mythic | No non-foil printing | $17.82 | No etched foil printing | €13.30 foil | |
Fallout pip #871· 2024ShowcaseSurge Foilmythic· Cardmarket €146.70 foil | mythic | No non-foil printing | $191.70 | No etched foil printing | €146.70 foil | |
Fallout pip #1067· 2024mythic | mythic | No non-foil printing | No foil printing | $0.42 | — |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy The Wise Mothman
Graded copies on eBay
Searches for the Fallout #871 printing.
Graded prices vary a lot by grade. These links search current listings.
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Card details
- First printed
- 2024
- Printings
- 6
- Mana value
- 4
- EDHREC rank
- #3,734 on EDHREC (Commander popularity)
- Keywords
- Flying
- Artists
- Chris Seaman, Sergei Leoluch Panin, David Gaillet
What the codes mean
The small print at the bottom of the Fallout card (#4).
0004 · PIP · M · EN
- 0004Collector number: this card's place in the set list.
- PIPSet code for Fallout
- MMythic rare
- ENPrinted in English
- ★Foil. On foil cards a star replaces the dot between the set code and the language code.
How to read a Magic card: every part and code, on real cards.
Rulings (9)
2024-03-08
If more than one player is instructed to mill at the same time (by the activated ability of Raul, Trouble Shooter, for example), as long as at least one nonland card is milled, The Wise Mothman’s last ability will trigger just once.
2024-03-08
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
2024-03-08
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
2024-03-08
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
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