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The Mending of Dominaria

~$0.31 low · ~$2.26 high

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Green. Enchantment — Saga

three generic manaone green manaone green mana

0197 · OTC · R · ENWhat the codes mean

The Mending of Dominaria

Outlaws of Thunder Junction Commander #197 · Illustrated by Adam Paquette

What is The Mending of Dominaria worth?

Cheapest copy

~$0.31

Non-foil · Dominaria #173

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Highest TCGplayer price

~$2.26

Promo foil · Dominaria Promos #173s

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7 prices from $0.31 to $2.26. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

All 6 printings of The Mending of Dominaria

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Commander Masters #902
Commander Masters
cmm #902· 2023rare· Cardmarket €0.21
rare$0.36No foil printing€0.21
The List #DOM-173
The List
plst #DOM-173· 2022rare
rare$0.32No foil printing—
Zendikar Rising Commander #74
Zendikar Rising Commander
znc #74· 2020rare· Cardmarket €0.13
rare$0.34No foil printing€0.13
Dominaria #173
Dominaria
dom #173· 2018rare· Cardmarket €0.26 · €0.90 foil
rare$0.31$1.18€0.26€0.90 foil
Dominaria Promos #173s
Dominaria Promos
pdom #173s· 2018Promorare· Cardmarket €0.87 foil
rareNo non-foil printing$2.26€0.87 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy The Mending of Dominaria

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Card details

First printed
2018
Printings
6
Mana value
5
EDHREC rank
#3,477 on EDHREC (Commander popularity)
Keywords
Mill
Artist
Adam Paquette

What the codes mean

The small print at the bottom of the Outlaws of Thunder Junction Commander card (#197).

0197 · OTC · R · EN

  • 0197Collector number: this card's place in the set list.
  • OTCSet code for Outlaws of Thunder Junction Commander
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. April 27, 2018

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  2. April 27, 2018

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  3. April 27, 2018

    If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.

  4. April 27, 2018

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  5. April 27, 2018

    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  6. April 27, 2018

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

  7. April 27, 2018

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

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