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The Hippodrome

~$2.82 low · ~$5.00 high

Colorless. Plane — Segovia

36 · C · ENWhat the codes mean

The Hippodrome

Planechase Anthology Planes #36 · Illustrated by Steve Argyle

What is The Hippodrome worth?

Cheapest copy

~$2.82

Non-foil · Planechase Anthology Planes #36

Buy on TCGplayer

Highest TCGplayer price

~$5.00

Non-foil · Planechase Planes #16

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2 prices from $2.82 to $5.00. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

All creatures get -5/-0.

Whenever chaos ensues, you may destroy target creature if its power is 0 or less.

All 2 printings of The Hippodrome

PrintingRarityNon-foilCardmarket (EUR)My collection
Planechase Planes #16
Planechase Planes
ohop #16· 2009common· Cardmarket €1.59
common$5.00€1.59

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy The Hippodrome

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Card details

First printed
2009
Printings
2
Mana value
0
Artist
Steve Argyle

What the codes mean

The small print at the bottom of the Planechase Anthology Planes card (#36).

36 · C · EN

  • 36Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2009-10-01

    A plane card is treated as if its text box included "When you roll planeswalker, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."

  2. 2009-10-01

    A creature that would assign 0 or less combat damage (due to having power 0 or less) doesn't assign combat damage at all.

  3. 2009-10-01

    Creatures may have negative power. For example, a 3/4 creature that gets -5/-0 becomes -2/4. The total of its power and toughness is 2. It would need +3/+0 to raise its power to 1.

  4. 2009-10-01

    If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.

  5. 2009-10-01

    A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.

  6. 2009-10-01

    The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

  7. 2009-10-01

    You may target any creature with The Hippodrome's chaos ability. Whether its power is 0 or less isn't checked until the ability resolves.

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