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The Akroan War

~$0.25 low · ~$2.43 high

Red. Enchantment — Saga

three generic manaone red mana

777 · CLB · R · ENWhat the codes mean

The Akroan War

Commander Legends: Battle for Baldur's Gate #777 · Illustrated by Steven Belledin

What is The Akroan War worth?

Cheapest copy

~$0.25

Promo non-foil · Theros Beyond Death Promos #124p

Buy on TCGplayer

Highest TCGplayer price

~$2.43

Promo foil · Theros Beyond Death Promos #124s

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6 prices from $0.25 to $2.43. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as this Saga remains on the battlefield.

II — Until your next turn, creatures your opponents control attack each combat if able.

III — Each tapped creature deals damage to itself equal to its power.

All 4 printings of The Akroan War

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Theros Beyond Death Promos #124p
Theros Beyond Death Promos
pthb #124p· 2020Promorare· Cardmarket €0.47 · €0.89 foil
rare$0.25$0.68€0.47€0.89 foil
Theros Beyond Death Promos #124s
Theros Beyond Death Promos
pthb #124s· 2020Promorare· Cardmarket €0.98 foil
rareNo non-foil printing$2.43€0.98 foil
Theros Beyond Death #124
Theros Beyond Death
thb #124· 2020rare· Cardmarket €0.32 · €0.71 foil
rare$0.33$0.42€0.32€0.71 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy The Akroan War

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Card details

First printed
2020
Printings
4
Mana value
4
EDHREC rank
#7,712 on EDHREC (Commander popularity)
Artist
Steven Belledin

What the codes mean

The small print at the bottom of the Commander Legends: Battle for Baldur's Gate card (#777).

777 · CLB · R · EN

  • 777Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CLBSet code for Commander Legends: Battle for Baldur's Gate
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of The Akroan War, read from the Commander Legends: Battle for Baldur's Gate printing. How to read any Magic card.

Name
The Akroan War. Rules use the English name in every language.
Mana cost
three generic manaone red manaMana value 4: the total mana in the cost, colors ignored.
Type line
Enchantment is the card type. Saga is the subtype, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Illustration
By Steven Belledin. The art has no effect on the game.
Set symbol
Commander Legends: Battle for Baldur's Gate. Gold means rare.
Collector number
777 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Rarity letter
R = rare
Set code
CLB = set code for Commander Legends: Battle for Baldur's Gate
Language
EN = printed in English
Artist
Steven Belledin, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.
Holo stamp
The foil security stamp at the bottom center, on rares and mythic rares since 2014.

Rulings (11)

  1. 2020-01-24

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  2. 2020-01-24

    Because a Saga isn't sacrificed until after its last ability has resolved, you still control the creature you took with The Akroan War's first ability while the last ability is resolving.

  3. 2020-01-24

    If a creature can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.

  4. 2020-01-24

    If The Akroan War leaves the battlefield before its first ability resolves, you won't gain control of the creature at all.

  5. 2020-01-24

    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  6. 2020-01-24

    Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.

  7. 2020-01-24

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

  8. 2020-01-24

    If the creature you took with The Akroan War's first ability has an ability that triggers when you sacrifice The Akroan War, you control the resulting trigger. If it has an ability that triggers when The Akroan War is put into a graveyard "from anywhere," check whether that ability should trigger only after the creature's former controller has regained control of it.

  9. 2020-01-24

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  10. 2020-01-24

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  11. 2020-01-24

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

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