Skip to content

Tevesh Szat, Doom of Fools

~$6.29 low · ~$35.74 high

Buy on TCGplayerTCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

Black. Legendary Planeswalker — Szat

four generic manaone black mana

153 · CMR · M · ENWhat the codes mean

Tevesh Szat, Doom of Fools

Commander Legends #153 · Illustrated by Livia Prima

What is Tevesh Szat, Doom of Fools worth?

Cheapest copy

~$6.29

Non-foil · Commander Legends #153

Buy on TCGplayer

Highest TCGplayer price

~$35.74

Poster foil · Secret Lair Drop #1199

Buy on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

7 prices from $6.29 to $35.74. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

+2: Create two 0/1 black Thrull creature tokens.

+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.

−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.

Tevesh Szat, Doom of Fools can be your commander.

Partner

Loyalty 4

All 4 printings of Tevesh Szat, Doom of Fools

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Secret Lair Drop #1199
Secret Lair Drop
sld #1199· 2023PosterBorderlessmythic· Cardmarket €21.52 · €27.31 foil
mythic$25.42$35.74€21.52€27.31 foil
The List #CMR-153
The List
plst #CMR-153· 2022mythic
mythic$7.05No foil printing—
Commander Legends #512
Commander Legends
cmr #512· 2020Borderlessmythic· Cardmarket €7.43 · €10.03 foil
mythic$6.90$11.03€7.43€10.03 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Tevesh Szat, Doom of Fools

Graded copies on eBay

Searches for the Secret Lair Drop #1199 printing.

Graded prices vary a lot by grade. These links search current listings.

Protect it: Sleeves on Amazon (opens in a new tab)Toploaders on Amazon (opens in a new tab)Binders on Amazon (opens in a new tab)

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2020
Printings
4
Mana value
5
EDHREC rank
#3,895 on EDHREC (Commander popularity)
Keywords
Partner
Artists
Mark Riddick, Livia Prima, Chris Rallis

What the codes mean

The small print at the bottom of the Commander Legends card (#153).

153 · CMR · M · EN

  • 153Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CMRSet code for Commander Legends
  • MMythic rare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (10)

  1. November 10, 2020

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  2. November 10, 2020

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  3. November 10, 2020

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  4. November 10, 2020

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  5. November 10, 2020

    For the second ability of Tevesh Szat, Doom of Fools, you choose whether to sacrifice anything and what to sacrifice as the ability resolves.

  6. November 10, 2020

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  7. November 10, 2020

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional two generic mana the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  8. November 10, 2020

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  9. November 10, 2020

    If you leave the game, each commander you gained control of is returned to its previous controller's control. Each commander that entered the battlefield under your control is exiled (from there, its owner may return it to the command zone).

  10. November 10, 2020

    As the third ability is resolving, you'll gain control of all commanders that were already on the battlefield before the commanders from the command zone enter the battlefield under your control.

Browse more: Commander Legends · all sets · search cards