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Tergrid, God of Fright // Tergrid's Lantern

~$18.13 low · ~$67.98 high

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Black. Legendary Creature — God // Legendary Artifact

three generic manaone black manaone black mana // three generic manaone black mana

112 · KHM · R · ENWhat the codes mean

Tergrid, God of Fright // Tergrid's Lantern

Kaldheim #112 · Illustrated by Yongjae Choi

What is Tergrid, God of Fright // Tergrid's Lantern worth?

Cheapest copy

~$18.13

Showcase non-foil · Kaldheim #307

Buy on TCGplayer

Highest TCGplayer price

~$67.98

Promo foil · Kaldheim Promos #112s

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5 prices from $18.13 to $67.98. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Tergrid, God of Fright

three generic manaone black manaone black mana

Legendary Creature — God

Menace

Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.

4/5

Fear is her one true companion.

Tergrid's Lantern

three generic manaone black mana

Legendary Artifact

tap this permanent: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

three generic manaone black mana: Untap Tergrid's Lantern.

When Tergrid was a child, her shadow tried to kill her. Only her lantern keeps it at bay.

All 3 printings of Tergrid, God of Fright // Tergrid's Lantern

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Kaldheim #307
Kaldheim
khm #307· 2021Showcaserare· Cardmarket €15.26 · €22.77 foil
rare$18.13$28.32€15.26€22.77 foil
Kaldheim Promos #112s
Kaldheim Promos
pkhm #112s· 2021Promorare· Cardmarket €15.35 foil
rareNo non-foil printing$67.98€15.35 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Tergrid, God of Fright // Tergrid's Lantern

Graded copies on eBay

Searches for the Kaldheim Promos #112s printing.

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Card details

First printed
2021
Printings
3
Mana value
5
EDHREC rank
#1,587 on EDHREC (Commander popularity)
Keywords
Menace
Artists
Yongjae Choi, Richard Luong

What the codes mean

The small print at the bottom of the Kaldheim card (#112).

112 · KHM · R · EN

  • 112Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • KHMSet code for Kaldheim
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (15)

  1. February 5, 2021

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

  2. February 5, 2021

    If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

  3. February 5, 2021

    The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

  4. February 5, 2021

    A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

  5. February 5, 2021

    If an opponent sacrifices a nontoken permanent or discards a permanent card as part of paying the cost of a spell or ability, Tergrid's ability will trigger and goes on the stack on top of that spell or ability. Tergrid's ability will resolve before that spell or ability.

  6. February 5, 2021

    A permanent card is an artifact, creature, enchantment, land, or planeswalker card.

  7. February 5, 2021

    The player targeted by the first ability of Tergrid's Lantern can choose to lose 3 life even if they have nonland permanents to sacrifice or cards to discard. They can't choose to sacrifice a nonland permanent if they don't control any, nor can they choose to discard a card if they have none in hand.

  8. February 5, 2021

    If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

  9. February 5, 2021

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

  10. February 5, 2021

    If the card leaves the graveyard before Tergrid's ability resolves, you can't put it onto the battlefield, even if it returns to the graveyard before the ability resolves.

  11. February 5, 2021

    If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

  12. February 5, 2021

    There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

  13. February 5, 2021

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

  14. February 5, 2021

    If an opponent sacrifices a nontoken permanent, it doesn't matter which graveyard it goes to. Tergrid's ability will trigger.

  15. February 5, 2021

    If you put an Aura onto the battlefield using Tergrid's ability, you choose what the Aura will enchant just before it enters the battlefield. An Aura put onto the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.

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