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Tenth District Hero

~$0.13 low · ~$0.49 high

White. Creature — Human

one generic manaone white mana

Tenth District Hero

Murders at Karlov Manor #34 · Illustrated by Kai Carpenter

What is Tenth District Hero worth?

Cheapest copy

~$0.13

Non-foil · Murders at Karlov Manor #34

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Highest TCGplayer price

~$0.49

Promo foil · Murders at Karlov Manor Promos #34s

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6 prices from $0.13 to $0.49. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

one generic manaone white mana, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance.

two generic manaone white mana, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

2/3

All 4 printings of Tenth District Hero

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Murders at Karlov Manor #391
Murders at Karlov Manor
mkm #391· 2024Extended Artrare· Cardmarket €0.15 · €0.34 foil
rare$0.18$0.33€0.15€0.34 foil
Murders at Karlov Manor Promos #34p
Murders at Karlov Manor Promos
pmkm #34p· 2024Promorare· Cardmarket €0.18 · €0.02 foil
rare$0.25—€0.18€0.02 foil
Murders at Karlov Manor Promos #34s
Murders at Karlov Manor Promos
pmkm #34s· 2024Promorare· Cardmarket €0.56 foil
rareNo non-foil printing$0.49€0.56 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Tenth District Hero

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Card details

First printed
2024
Printings
4
Mana value
2
EDHREC rank
#19,145 on EDHREC (Commander popularity)
Keywords
Collect evidence
Artist
Kai Carpenter

Rulings (7)

  1. 2024-02-02

    If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.

  2. 2024-02-02

    The effects from Tenth District Hero's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including these two, regardless of the order in which they are created.

  3. 2024-02-02

    Neither of these abilities have durations. If one of them resolves, it will remain in effect until the game ends, Tenth District Hero leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.

  4. 2024-02-02

    You can activate Tenth District Hero's second ability regardless of what creature types it is. The ability checks Tenth District Hero's creature types when it resolves. If Tenth District Hero isn't a Detective at that time, the ability does nothing.

  5. 2024-02-02

    Typically, Tenth District Hero's abilities are activated in the order they appear on the card. However, if Tenth District Hero is a 5/5 legendary Human Detective named Mileva, the Stalwart with vigilance and "Other creatures you control have indestructible" and you activate its first ability again, it will become a 4/4 legendary Human Detective named Mileva, the Stalwart with the same abilities, plus an additional (and almost certainly redundant) instance of vigilance.

  6. 2024-02-02

    Tenth District Hero's second ability checks whether it's a Detective. It doesn't matter how it became a Detective.

  7. 2024-02-02

    Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.

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