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Temur Charger

~$0.23 low · ~$0.56 high

Green. Creature — Horse

one generic manaone green mana

153 · KTK · U · ENWhat the codes mean

Temur Charger

Khans of Tarkir #153 · Illustrated by Mark Zug

What is Temur Charger worth?

Cheapest copy

~$0.23

Non-foil · Khans of Tarkir #153

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Highest TCGplayer price

~$0.56

Foil · Khans of Tarkir #153

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2 prices from $0.23 to $0.56. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for three generic mana. Turn it face up any time for its morph cost.)

When this creature is turned face up, target creature gains trample until end of turn.

3/1

The only printing of Temur Charger

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2014
Printings
1
Mana value
2
EDHREC rank
#18,828 on EDHREC (Commander popularity)
Keywords
Morph
Artist
Mark Zug

What the codes mean

The small print at the bottom of the Khans of Tarkir card (#153).

153 · KTK · U · EN

  • 153Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • KTKSet code for Khans of Tarkir
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. 2014-09-20

    When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

  2. 2014-09-20

    At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.

  3. 2014-09-20

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

  4. 2014-09-20

    If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

  5. 2014-09-20

    The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay three generic mana. This is an alternative cost.

  6. 2014-09-20

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

  7. 2014-09-20

    Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

  8. 2014-09-20

    Morph lets you cast a card face down by paying three generic mana, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

  9. 2014-09-20

    You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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