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Tato Farmer

~$0.72 low · ~$5.58 high

Green. Creature — Zombie Mutant Peasant

two generic manaone green mana

Tato Farmer

Fallout #86 · Illustrated by Xavier Ribeiro

What is Tato Farmer worth?

Cheapest copy

~$0.72

Non-foil · Fallout #86

Buy on TCGplayer

Highest TCGplayer price

~$5.58

Extended Art foil · Fallout #932

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6 prices from $0.72 to $5.58. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Landfall — Whenever a land you control enters, you may get two rad counters.

tap this permanent: Put target land card in a graveyard that was milled this turn onto the battlefield tapped under your control.

1/4

"Try one! They're disgusting!"

All 4 printings of Tato Farmer

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Fallout #404
Fallout
pip #404· 2024Extended Artrare· Cardmarket €0.85 · €1.42 foil
rare$2.11$3.33€0.85€1.42 foil
Fallout #614
Fallout
pip #614· 2024Surge Foilrare· Cardmarket €1.95 foil
rareNo non-foil printing$5.04€1.95 foil
Fallout #932
Fallout
pip #932· 2024Extended ArtSurge Foilrare· Cardmarket €2.60 foil
rareNo non-foil printing$5.58€2.60 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Tato Farmer

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Card details

First printed
2024
Printings
4
Mana value
3
EDHREC rank
#4,437 on EDHREC (Commander popularity)
Keywords
Landfall
Artist
Xavier Ribeiro

Rulings (12)

  1. 2024-03-08

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  2. 2024-03-08

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."

  3. 2024-03-08

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  4. 2024-03-08

    If a player is instructed to put a card into their graveyard from their library without using the word "mill," (by the effect of Rowan's Grim Search from Wilds of Eldraine, for example), that card isn't a legal target for Tato Farmer's last ability.

  5. 2024-03-08

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  6. 2024-03-08

    Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  7. 2024-03-08

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.

  8. 2024-03-08

    Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  9. 2024-03-08

    The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.

  10. 2024-11-08

    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

  11. 2024-11-08

    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

  12. 2024-11-08

    Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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