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Tangle Angler

~$0.21 low · ~$0.48 high

Green. Creature — Phyrexian Horror

three generic manaone green mana

No. 128What the codes mean

Tangle Angler

Scars of Mirrodin #128 · Illustrated by Igor Kieryluk

What is Tangle Angler worth?

Cheapest copy

~$0.21

Non-foil · Scars of Mirrodin #128

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Highest TCGplayer price

~$0.48

Foil · Scars of Mirrodin #128

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2 prices from $0.21 to $0.48. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

one green mana: Target creature blocks this creature this turn if able.

1/5

A plague on the curious.

The only printing of Tangle Angler

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

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Card details

First printed
2010
Printings
1
Mana value
4
EDHREC rank
#20,799 on EDHREC (Commander popularity)
Keywords
Infect
Artist
Igor Kieryluk

What the codes mean

The small print at the bottom of the Scars of Mirrodin card (#128).

128

  • 128Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Tangle Angler, read from the Scars of Mirrodin printing. How to read any Magic card.

Name
Tangle Angler. Rules use the English name in every language.
Mana cost
three generic manaone green manaMana value 4: the total mana in the cost, colors ignored.
Type line
Creature is the card type. Phyrexian and Horror are subtypes, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.
Power / toughness
1/5: power is the combat damage it deals; toughness is how much damage destroys it.
Illustration
By Igor Kieryluk. The art has no effect on the game.
Set symbol
Scars of Mirrodin. Silver means uncommon.
Collector number
128 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Artist
Igor Kieryluk, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Keywords

InfectCR 702.90
It deals damage to players as poison counters and to creatures as -1/-1 counters.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (10)

  1. 2011-01-01

    Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.

  2. 2011-01-01

    Damage from a source with infect affects planeswalkers normally.

  3. 2011-01-01

    You may activate Tangle Angler’s second ability multiple times in a turn to force multiple creatures to block it.

  4. 2011-01-01

    A player who has ten or more poison counters loses the game. This is a state-based action.

  5. 2011-01-01

    If damage from a source with infect that would be dealt to a player is prevented, that player doesn’t get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn’t get -1/-1 counters.

  6. 2011-01-01

    The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends.

  7. 2011-01-01

    Tapped creatures, creatures that can’t block as the result of an effect, creatures with unpaid costs to block (such as those from War Cadence), and creatures that aren’t controlled by the defending player are exempt from effects that would require them to block. Such creatures can be targeted by Tangle Angler’s activated ability, but the requirement to block does nothing.

  8. 2011-01-01

    Activating Tangle Angler’s second ability doesn’t force you to attack with Tangle Angler that turn. If it doesn’t attack, the targeted creature is free to block whichever creature its controller chooses, or block no creatures at all.

  9. 2011-01-01

    If you attack with Tangle Angler but a creature you targeted with its activated ability isn’t able to block it (for example, because an effect has granted Tangle Angler intimidate and the other creature is white), the other creature is free to block whichever creature its controller chooses, or block no creatures at all.

  10. 2011-01-01

    Infect’s effect applies to any damage, not just combat damage.

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